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universaltech:transit_lines [2025/03/09 03:55] – compsoter | universaltech:transit_lines [2025/07/21 01:13] (current) – Removed citation needed compsoter | ||
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====== Transit Lines ====== | ====== Transit Lines ====== | ||
+ | |||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
+ | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
^ Inputs | ^ Inputs | ||
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The order of the transit lanes depends on your team: | The order of the transit lanes depends on your team: | ||
* The Amber Hand has **<color black/ | * The Amber Hand has **<color black/ | ||
- | * The Sapphire Flame has **<color white/blue>Broadway</ | + | * The Sapphire Flame has **<color white/green>Greenwich</ |
You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for '' | You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for '' | ||
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==== Stamina Refunds ==== | ==== Stamina Refunds ==== | ||
- | < | + | < |
- | <block classes #clip right half :language>{{ :: | + | {{tablelayout? |
- | <wrap center lo>A short clip showcasing a character abusing stamina refunds.</ | + | ^ <wrap centeralign> |
- | </block> | + | ^ <wrap centeralign>{{ :: |
- | If you detach from the transit line and reattach within '' | + | ^ Tech Type | Universal |
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </WRAP> | ||
+ | If you detach from the transit line and reattach within '' | ||
This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) | This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) | ||
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==== Transit Line Speed ==== | ==== Transit Line Speed ==== | ||
- | The speed you travel on each transit line is based on the lane and the number of **enemy base guardians | + | The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians |
- | * **Inner | + | * The mid lane travels |
- | * **Outer | + | * The outer lanes travel at '' |
- | * On **inner | + | * On mid lane straights with no enemy base guardians, |
- | * On **outer lane straights with no enemy base guardians**, speed is '' | + | * On outer lane straights with no enemy base guardians, |
===== Zipline Speed Boost ===== | ===== Zipline Speed Boost ===== | ||
- | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, speed is increased while riding the transit lines. | + | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, |
- | + | ||
- | When using the Zipline Speed Boost, you travel '' | + | |
- | Using the Zipline Speed Boost on a transit line that has no enemy base guardians is __actually slower than normal__, reducing speed to '' | + | When using the Zipline Speed Boost, |