Site Tools


universaltech:transit_lines

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:transit_lines [2025/04/17 10:14] – Line compsoteruniversaltech:transit_lines [2025/07/21 01:13] (current) – Removed citation needed compsoter
Line 18: Line 18:
  
 ====== Transit Lines ====== ====== Transit Lines ======
- 
----- 
  
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Transit Lines//** </wrap>|| ^ <wrap centeralign> **//Transit Lines//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:transitline.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
Line 41: Line 39:
 The order of the transit lanes depends on your team: The order of the transit lanes depends on your team:
   * The Amber Hand has **<color black/yellow>York St</color>** on their left.   * The Amber Hand has **<color black/yellow>York St</color>** on their left.
-  * The Sapphire Flame has **<color white/blue>Broadway</color>** on their left.+  * The Sapphire Flame has **<color white/green>Greenwich</color>** on their left.
  
 You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for ''0.175'' seconds((abilities.vdata, ''m_flMinButtonHoldTimeToActivate'')).  You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for ''0.175'' seconds((abilities.vdata, ''m_flMinButtonHoldTimeToActivate'')). 
Line 56: Line 54:
  
 ==== Stamina Refunds ==== ==== Stamina Refunds ====
-<WRAP classes #main width :language+<WRAP half right infobox
-<block classes #clip right half :language>{{ ::universaltech:staminarefund.mp4 |}} +{{tablelayout?rowsHeaderSource=Auto}} 
-<wrap center lo>A short clip showcasing a character abusing stamina refunds.</wrap> +<wrap centeralign> **//Stamina Refunds//** </wrap>|| 
-</block+^ <wrap centeralign>{{ ::universaltech:staminarefunds.mp4?500 }}</wrap>|| 
-If you detach from the transit line and reattach within ''0.2'' seconds, you will receive a **stamina refund**((abilities.vdata, ''m_flZiplineRefundWindow'')) and gain a [[universaltech:stamina|stamina]] bar for free. This mechanic was intended to allow players to jump off a transit line and attach to another without stamina cost, but can be abused to gain stamina for no cost <sup>[<color #00a2e8>//Citation Needed//</color>]</sup>+^ Tech Type                                             | Universal       | 
 +^ Difficulty                                            | Basic Mechanics | 
 +^ Stamina                                               | 0, -1((See Stamina Refunds)) | 
 +^ Character Dependent                                   | No              | 
 +^ Inputs                                                | Hold the jump key near a transit line     | 
 +</WRAP
 +If you detach from the transit line and reattach within ''0.2'' seconds, you will receive a **stamina refund**((abilities.vdata, ''m_flZiplineRefundWindow'')) and gain a [[universaltech:stamina|stamina]] bar for free. This mechanic was intended to allow players to jump off a transit line and attach to another without stamina cost, but can be abused to gain stamina for no cost
  
 This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent))
Line 69: Line 73:
 The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed: The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed:
  
-  * The inner lane travels at ''693'' u/s. +  * The mid lane travels at ''693'' u/s. 
-  * The outer lanes travel at ''957'' u/s +  * The outer lanes travel at ''811'' u/s 
-  * On inner lane straights with no enemy base guardians, you travel at ''~1519'' u/s. +  * On mid lane straights with no enemy base guardians, you travel at ''~1662'' u/s. 
-  * On outer lane straights with no enemy base guardians, you travel at ''~2093'' u/s.+  * On outer lane straights with no enemy base guardians, you travel at ''~1944'' u/s.
  
 ===== Zipline Speed Boost ===== ===== Zipline Speed Boost =====
Line 78: Line 82:
 By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, your speed is increased while riding the transit lines. By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, your speed is increased while riding the transit lines.
  
-When using the Zipline Speed Boost, you travel at ''1589'' u/s (''2417'' u/s when Base Guardians are down) on inner lanes and ''2193'' u/s (''~3338'' u/s when the Base Guardians are down) on outer lanes lanes.+When using the Zipline Speed Boost, you travel at ''2349'' u/s (''2217'' u/s when Base Guardians are down) on inner lanes and ''1457'' u/s (''~2592'' u/s when the Base Guardians are down) on outer lanes lanes.
universaltech/transit_lines.1744884842.txt.gz · Last modified: 2025/04/17 10:14 by compsoter