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universaltech:transit_lines [2025/07/21 01:12] – Updated speed values compsoter | universaltech:transit_lines [2025/07/21 01:13] (current) – Removed citation needed compsoter | ||
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- | If you detach from the transit line and reattach within '' | + | If you detach from the transit line and reattach within '' |
This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) | This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) |