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universaltech:transit_lines

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universaltech:transit_lines [2025/07/21 01:12] – Updated speed values compsoteruniversaltech:transit_lines [2025/07/21 01:13] (current) – Removed citation needed compsoter
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 ^ Inputs                                                | Hold the jump key near a transit line     | ^ Inputs                                                | Hold the jump key near a transit line     |
 </WRAP> </WRAP>
-If you detach from the transit line and reattach within ''0.2'' seconds, you will receive a **stamina refund**((abilities.vdata, ''m_flZiplineRefundWindow'')) and gain a [[universaltech:stamina|stamina]] bar for free. This mechanic was intended to allow players to jump off a transit line and attach to another without stamina cost, but can be abused to gain stamina for no cost <sup>[<color #00a2e8>//Citation Needed//</color>]</sup>+If you detach from the transit line and reattach within ''0.2'' seconds, you will receive a **stamina refund**((abilities.vdata, ''m_flZiplineRefundWindow'')) and gain a [[universaltech:stamina|stamina]] bar for free. This mechanic was intended to allow players to jump off a transit line and attach to another without stamina cost, but can be abused to gain stamina for no cost
  
 This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent))
universaltech/transit_lines.1753060372.txt.gz · Last modified: 2025/07/21 01:12 by compsoter