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universaltech:walking:sprinting [2025/04/06 09:19] compsoteruniversaltech:walking:sprinting [2025/04/17 10:09] (current) compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,walking,sprinting,moving) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Walking/Sprinting)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop. )
 +}}
 +
 ====== Walking ====== ====== Walking ======
-<WRAP 40% right infobox>+ 
 +---- 
 + 
 +<WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Walking//** </wrap>|| ^ <wrap centeralign> **//Walking//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
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 Certain items that have the //+Move Speed// stat increase walk speed: Certain items that have the //+Move Speed// stat increase walk speed:
 ^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  ^ ^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  ^
-| <color #2EC4B6><soul>1,250</color>          | <weapon> <color #9E6203>Weapon</color>      | //Fleetfoot//       | +3 (Active)                +| <color #2EC4B6><soul>1,250</color>          | <weapon> <color #9E6203>Weapon</color>      | //Fleetfoot//       | +3 (Active)              
-| <color #2EC4B6><soul>1,250</color>          | <vitality> <color #7CB125> Vitality</color>  | //Divine Barrier//  | +2 (Active)                +| <color #2EC4B6><soul>1,250</color>          | <vitality> <color #7CB125> Vitality</color>  | //Divine Barrier//  | +2 (Active)             
-| <color #2EC4B6><soul>1,750</color>          | <vitality> <color #7CB125> Vitality</color>  | //Enduring Speed//  | +1.1                       +| <color #2EC4B6><soul>1,750</color>          | <vitality> <color #7CB125> Vitality</color>  | //Enduring Speed//  | +1.1                    
-| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Burst Fire//      | +2 (Conditional)           +| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Burst Fire//      | +2 (Conditional)         
-| <color #2EC4B6><soul>3,000</color>          | <vitality> <color #7CB125Vitality</color>  | //Fortitude//       | +2 (Conditional)           +| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Heroic Aura//     | +1                       
-| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Heroic Aura//     | +1                         +| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Heroic Aura//     | +2 (Active)              | 
-| <color #2EC4B6><soul>3,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Surge of Power//  | +2 (Conditional)           +| <color #2EC4B6><soul>3,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Ethereal Shift//  | +3 (Active)              
-| <color #2EC4B6><soul>3,500</color>          | <weapon> <color #9E6203>Weapon</color>      | //Headhunter//      | +2 (Conditional)           +| <color #2EC4B6><soul>3,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Surge of Power//  | +2 (Conditional)         
-| <color #2EC4B6><soul>6,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Echo Shard//      | +1                         +| <color #2EC4B6><soul>3,500</color>          | <weapon> <color #9E6203>Weapon</color>      | //Headhunter//      | +2 (Conditional)         
-| <color #2EC4B6><soul>6,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Glass Cannon//    | +1                         +| <color #2EC4B6><soul>3,500</color>          | <vitality> <color #7CB125Vitality</color>  | //Fortitude//       | +2 (Conditional)        
-| <color #2EC4B6><soul>6,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Vampiric Burst//  | +2                         +| <color #2EC4B6><soul>4,250</color>          | <vitality> <color #7CB125Vitality</color>  | //Debuff Remover//  | +3 (Active)             
-| <color #2EC4B6><soul>6,000</color>          | <vitality> <color #7CB125> Vitality</color>  | //Veil Walker//     | +4 (Conditional)           |+| <color #2EC4B6><soul>6,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Vampiric Burst//  | +2                       
 +| <color #2EC4B6><soul>6,000</color>          | <vitality> <color #7CB125> Vitality</color>  | //Veil Walker//     | +4 (Conditional)        | 
 +| <color #2EC4B6><soul>6,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Echo Shard//      | +1                       | 
 +| <color #2EC4B6><soul>7,250</color>          | <weapon> <color #9E6203>Weapon</color>      | //Glass Cannon//    | +1                       |
  
 Certain items have the //-Move Speed// stat. These items decrease walk speed. Certain items have the //-Move Speed// stat. These items decrease walk speed.
 ^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  ^ ^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  ^
 | <color #2EC4B6><soul>3,000</color>          | <vitality> <color #7CB125> Vitality</color>  | //Metal Skin//      | -1.5 (Active)              | | <color #2EC4B6><soul>3,000</color>          | <vitality> <color #7CB125> Vitality</color>  | //Metal Skin//      | -1.5 (Active)              |
 +| <color #2EC4B6><soul>4,250</color>          | <weapon> <color #9E6203>Weapon</color>      | //Sharpshooter//    | -1                        |
 ====== Sprinting ====== ====== Sprinting ======
-<WRAP 40% right infobox>+<WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Sprinting//** </wrap>|| ^ <wrap centeralign> **//Sprinting//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap>||
 ^ Tech Type                | Universal       | ^ Tech Type                | Universal       |
 ^ Difficulty               | Basic Mechanics | ^ Difficulty               | Basic Mechanics |
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   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing .    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing . 
-    * With the <weapon> <color #9E6203>Weapon</color> item //Fleetfoot//, they will move at their base walk speed if they hit a target+    * With the <weapon> <color #9E6203>Weapon</color> item //Fleetfoot//, they will move at their base walk speed if they are firing
-<ivy_mm> [[hero:Ivy]] has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.+    <ivy_mm> [[hero:Ivy]] has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
  
  
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 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item         ^ Item Name             ^ Sprint Speed Increase (m/s)  +^ Price (<color #2EC4B6><soul>Souls</color>) ^ Type of Item ^ Item Name ^ Sprint Speed Increase (m/s) ^ 
-| <color #2EC4B6><soul>500</color>            | <spirit> <color #E1A0FF>Spirit</color>      | //Ammo Scavenger//    | +2 (Conditional)             +| <color #2EC4B6><soul>500</color> | <weapon> <color #9E6203>Weapon</color> | //Rapid Rounds// | +
-| <color #2EC4B6><soul>500</color>            | <vitality> <color #7CB125> Vitality</color>  | //Healing Rite//      | +2 (Conditional)             +| <color #2EC4B6><soul>500</color> | <vitality> <color #7CB125>Vitality</color> | //Healing Rite// | +2 (Conditional) | 
-| <color #2EC4B6><soul>500</color>            | <vitality> <color #7CB125> Vitality</color>  | //Rapid Rounds//      | +1                           +| <color #2EC4B6><soul>500</color> | <vitality> <color #7CB125>Vitality</color> | //Sprint Boots// | +1.5 
-| <color #2EC4B6><soul>500</color>            | <weapon> <color #9E6203>Weapon</color>      | //Sprint Boots//      | +1.5                         +| <color #2EC4B6><soul>500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Ammo Scavenger// | +2 (Conditional) 
-| <color #2EC4B6><soul>1,250</color>          | <vitality> <color #7CB125> Vitality</color>  | //Divine Barrier//    | +1                           +| <color #2EC4B6><soul>1,250</color> | <vitality> <color #7CB125>Vitality</color> | //Restorative Locket//| +1 | 
-| <color #2EC4B6><soul>1,250</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Withering Whip//    | +1                           +| <color #2EC4B6><soul>1,250</color> | <spirit> <color #E1A0FF>Spirit</color> | //Withering Whip// | +1 | 
-| <color #2EC4B6><soul>1,750</color>          | <vitality> <color #7CB125> Vitality</color>  | //Enduring Speed//    | +1.5                         +| <color #2EC4B6><soul>1,750</color> | <vitality> <color #7CB125>Vitality</color> | //Enduring Speed// | +1.5 | 
-| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Alchemical Fire//   | +1                           +| <color #2EC4B6><soul>3,000</color> | <weapon> <color #9E6203>Weapon</color> | //Alchemical Fire// | +1 | 
-| <color #2EC4B6><soul>3,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Silence Glyph//     | +1                           +| <color #2EC4B6><soul>3,000</color> | <vitality> <color #7CB125>Vitality</color> | //Rescue Beam// | +1 | 
-| <color #2EC4B6><soul>3,500</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Spirit Snatch//     | +1                           +| <color #2EC4B6><soul>3,000</color> | <spirit> <color #E1A0FF>Spirit</color> | //Silence Glyph// | +1 | 
-| <color #2EC4B6><soul>3,500</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Improved Spirit//   | +1                           +| <color #2EC4B6><soul>3,500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Improved Spirit// | +1 | 
-| <color #2EC4B6><soul>3,500</color>          | <vitality> <color #7CB125Vitality</color>  | //Rescue Beam//       | +1                           +| <color #2EC4B6><soul>3,500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Spirit Snatch// | +1 | 
-| <color #2EC4B6><soul>4,250</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Mystic Slow//       | +1                           +| <color #2EC4B6><soul>4,250</color> | <spirit> <color #E1A0FF>Spirit</color> | //Mystic Slow// | +1 | 
-| <color #2EC4B6><soul>9,800</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Boundless Spirit//  | +2                           |+| <color #2EC4B6><soul>9,500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Boundless Spirit// | +2 |
  
 ===== Base Walk and Sprint Speed per character ===== ===== Base Walk and Sprint Speed per character =====
 ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^ ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^
-| <abrams_card> [[hero:Abrams]] | 6.8 | 1.5 +| <abrams_card> [[hero:Abrams]] | 6.8 | 
-| <bebop_card> [[hero:Bebop]] | 6.6 | 4 | +| <bebop_card> [[hero:Bebop]] | 6.6 | 4.5 
-| <calico_card> [[hero:Calico]] | 7.3 | 1.5 +| <calico_card> [[hero:Calico]] | 7.3 | 
-| <dynamo_card> [[hero:Dynamo]] | 6.8 | 1.5 +| <dynamo_card> [[hero:Dynamo]] | 6.8 | 
-| <slork_card> [[hero:Fathom]] | 7.3 | 1.5 +| <slork_card> [[hero:Fathom]] | 7.3 | 
-| <grey-talon_card> [[hero:Grey Talon]] | 6.3 | 1.5 +| <grey-talon_card> [[hero:Grey Talon]] | 6.3 | 
-| <haze_card> [[hero:Haze]] | 8.3 | 1.5 +| <haze_card> [[hero:Haze]] | 8.3 | 
-| <holliday_card> [[hero:Holliday]] | 8.3 | 1.5 +| <holliday_card> [[hero:Holliday]] | 8.3 | 
-| <infernus_card> [[hero:Infernus]] | 6.8 | 1.5 +| <infernus_card> [[hero:Infernus]] | 6.8 | 
-| <ivy_card> [[hero:Ivy]] | 7.3 | 1.5 +| <ivy_card> [[hero:Ivy]] | 7.3 | 
-| <kelvin_card> [[hero:Kelvin]] | 6.8 | 1.5 +| <kelvin_card> [[hero:Kelvin]] | 6.8 | 
-| <lady-geist_card> [[hero:Lady Geist]] | 6.3 | 2.5 +| <lady-geist_card> [[hero:Lady Geist]] | 6.3 | 
-| <lash_card> [[hero:Lash]] | 7.3 | 2 | +| <lash_card> [[hero:Lash]] | 7.3 | 2.5 
-| <mcginnis_card> [[hero:McGinnis]] | 6.8 | 1.5 +| <mcginnis_card> [[hero:McGinnis]] | 6.8 | 
-| <mirage_card> [[hero:Mirage]] | 7.3 | 1.5 +| <mirage_card> [[hero:Mirage]] | 7.3 | 
-| <mo-and-krill_card> [[hero:mnk|Mo & Krill]] | 8.1 | 1.5 +| <mo-and-krill_card> [[hero:mnk|Mo & Krill]] | 8.1 | 
-| <paradox_card> [[hero:Paradox]] | 6.8 | 1.5 +| <paradox_card> [[hero:Paradox]] | 6.8 | 
-| <pocket_card> [[hero:Pocket]] | 7.3 | 1.5 +| <pocket_card> [[hero:Pocket]] | 7.3 | 
-| <raven_card> [[hero:Raven]] | 7.3 | 1.5 +| <raven_card> [[hero:Raven]] | 7.3 | 
-| <seven_card> [[hero:Seven]] | 7.1 | 1.5 +| <seven_card> [[hero:Seven]] | 7.1 | 
-| <shiv_card> [[hero:Shiv]] | 7 | 1.5 +| <shiv_card> [[hero:Shiv]] | 7 | 
-| <sinclair_card> [[hero:Sinclair]] | 7.3 | 1.5 +| <sinclair_card> [[hero:Sinclair]] | 7.3 | 
-| <trapper_card> [[hero:Trapper]] | 7.3 | 1.5 +| <trapper_card> [[hero:Trapper]] | 7.3 | 
-| <vindicta_card> [[hero:Vindicta]] | 8 | 1.5 +| <vindicta_card> [[hero:Vindicta]] | 8 | 
-| <viscous_card> [[hero:Viscous]] | 7.3 | 1.5 +| <viscous_card> [[hero:Viscous]] | 7.3 | 
-| <vyper_card> [[hero:Vyper]] | 7 | 1.5 +| <vyper_card> [[hero:Vyper]] | 7 | 
-| <warden_card> [[hero:Warden]] | 6.3 | 2 | +| <warden_card> [[hero:Warden]] | 6.3 | 2.5 
-| <wraith_card> [[hero:Wraith]] | 7.3 | 1.5 +| <wraith_card> [[hero:Wraith]] | 7.3 | 
-| <wrecker_card> [[hero:Wrecker]] | 7.3 | 1.5 +| <wrecker_card> [[hero:Wrecker]] | 7.3 | 
-| <yamato_card> [[hero:Yamato]] | 8.3 | 1.5 |+| <yamato_card> [[hero:Yamato]] | 8.3 | |
  
  
universaltech/walking/sprinting.1743931154.txt.gz · Last modified: 2025/04/06 09:19 by compsoter