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universaltech:walking:sprinting [2025/05/23 22:20] – TEST CHANGE compsoteruniversaltech:walking:sprinting [2025/07/19 01:28] (current) – Removed redundant header line compsoter
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 ====== Walking ====== ====== Walking ======
- 
----- 
  
 <WRAP half right infobox> <WRAP half right infobox>
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 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
  
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items //Sprint Boots// and //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items <item_sprint_boots> //Sprint Boots// and <item_enduring_speed> //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item <item_slowing_hex> //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). 
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))+Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^
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 | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_enduring_speed> //Enduring Speed//              | +2                                                                                   | | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_enduring_speed> //Enduring Speed//              | +2                                                                                   |
 | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//                | +3 (Active) ((For 5 seconds))                                                        | | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//                | +3 (Active) ((For 5 seconds))                                                        |
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_spirit_shielding> //Spirit Shielding//          | +1 ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_spirit_shielding> //Spirit Shielding//          | +1.5 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) 
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_weapon_shielding> //Weapon Shielding//          | +1 ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  |+| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_weapon_shielding> //Weapon Shielding//          | +1.5 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_blood_tribute> //Blood Tribute//                | +1.75 (Active) ((Upon toggle))                                                       | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_blood_tribute> //Blood Tribute//                | +1.75 (Active) ((Upon toggle))                                                       |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_burst_fire> //Burst Fire//                      | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_burst_fire> //Burst Fire//                      | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       |
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 | <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_healing_tempo> //Healing Tempo//                | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                          | | <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_healing_tempo> //Healing Tempo//                | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                          |
 | <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_juggernaut> //Juggernaut//                      | +2                                                                                   | | <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_juggernaut> //Juggernaut//                      | +2                                                                                   |
-| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_boundless_spirit> //Boundless Spirit//          | +2 (Passive) ((When casting an ability, for 3 seconds))                              | 
 | <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_ethereal_shift> //Ethereal Shift//              | +3 (Active) ((After Ethereal Shift active runs out))                                 | | <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_ethereal_shift> //Ethereal Shift//              | +3 (Active) ((After Ethereal Shift active runs out))                                 |
  
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Sprinting//** </wrap>|| ^ <wrap centeralign> **//Sprinting//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:sprinting.mp4?500 }}</wrap>||
 ^ Tech Type                | Universal       | ^ Tech Type                | Universal       |
 ^ Difficulty               | Basic Mechanics | ^ Difficulty               | Basic Mechanics |
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 Every character has a base of ''2'' m/s sprint speed except for the following characters: Every character has a base of ''2'' m/s sprint speed except for the following characters:
-  * <bebop_mm> [[hero:Bebop]], with a base of ''4.5'' m/s; +  * <bebop_sm> [[hero:Bebop]], with a base of ''4.5'' m/s; 
-  * <kelvin_mm> [[hero:Kelvin]], with a base of ''1.5'' m/s; +  * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s; 
-  * <lady-geist_mm> [[hero:Lady Geist]], with a base of ''3'' m/s; +  * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3'' m/s; 
-  * <lash_mm> [[hero:Lash]], with a base of ''2.5'' m/s; +  * <lash_sm> [[hero:Lash]], with a base of ''2.5'' m/s; 
-  * <warden_mm> [[hero:Warden]], with a base of ''2.5'' m/s.+  * <warden_sm> [[hero:Warden]], with a base of ''2.5'' m/s.
  
 When characters are sprinting: When characters are sprinting:
   * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.    * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower. 
   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
-  * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing . +  * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
     * With the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot//, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot//, they will move at their base walk speed if they are firing.
-    * <ivy_mm> [[hero:Ivy]] has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.+    * <ivy_sm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> //Fleetfoot//'passive to both her and the tethered teammate.
  
  
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 | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_healing_rite> //Healing Rite//          | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled))  | | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_healing_rite> //Healing Rite//          | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled))  |
 | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_sprint_boots> //Sprint Boots//          | +2                                                                         | | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_sprint_boots> //Sprint Boots//          | +2                                                                         |
 +| <color #2EC4B6><soul>800</color>            | <spirit> <color #E1A0FF>Spirit</color>       | <item_rusted_barrel> //Rusted Barrel//        | +0.5                                                                       |
 | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_long_range> //Long Range//              | +1                                                                         | | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_long_range> //Long Range//              | +1                                                                         |
 | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_swift_striker> //Swift Striker//        | +1                                                                         | | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_swift_striker> //Swift Striker//        | +1                                                                         |
 | <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_mystic_slow> //Mystic Slow//            | +1                                                                         | | <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_mystic_slow> //Mystic Slow//            | +1                                                                         |
 +| <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_slowing_hex> //Slowing Hex//            | +0.5                                                                       |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//            | +2                                                                         | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//            | +2                                                                         |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_sharp_shooter> //Sharpshooter//         | +1                                                                         | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_sharp_shooter> //Sharpshooter//         | +1                                                                         |
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 | <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_shadow_weave> //Shadow Weave//          | +2                                                                         | | <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_shadow_weave> //Shadow Weave//          | +2                                                                         |
 | <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_lightning_scroll> //Lightning Scroll//  | +1                                                                         | | <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_lightning_scroll> //Lightning Scroll//  | +1                                                                         |
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_vortex_web> //Vortex Web//              | +1                                                                         |
  
  
universaltech/walking/sprinting.1748038856.txt.gz · Last modified: 2025/05/23 22:20 by compsoter