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universaltech:walking:sprinting [2025/05/23 22:20] – TEST CHANGE compsoter | universaltech:walking:sprinting [2025/07/19 01:28] (current) – Removed redundant header line compsoter | ||
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====== Walking ====== | ====== Walking ====== | ||
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- | ---- | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
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**Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. | **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. | ||
- | When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. < | + | When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. < |
You can also walk while crouching. When crouch walking, you will move at a speed of '' | You can also walk while crouching. When crouch walking, you will move at a speed of '' | ||
===== Characters whose Move Speed Increases with Spirit Power ===== | ===== Characters whose Move Speed Increases with Spirit Power ===== | ||
- | Certain characters have move speed that scales with < | + | Certain characters have move speed that scales with < |
{{tablelayout? | {{tablelayout? | ||
^ __Character__ | ^ __Character__ | ||
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| <color # | | <color # | ||
| <color # | | <color # | ||
- | | <color # | + | | <color # |
- | | <color # | + | | <color # |
| <color # | | <color # | ||
| <color # | | <color # | ||
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| <color # | | <color # | ||
| <color # | | <color # | ||
- | | <color # | ||
| <color # | | <color # | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
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Every character has a base of '' | Every character has a base of '' | ||
- | * <bebop_mm> [[hero: | + | * <bebop_sm> [[hero: |
- | * <kelvin_mm> [[hero: | + | * <kelvin_sm> [[hero: |
- | * <lady-geist_mm> [[hero:Lady Geist]], with a base of '' | + | * <lady-geist_sm> [[hero:Lady Geist]], with a base of '' |
- | * <lash_mm> [[hero: | + | * <lash_sm> [[hero: |
- | * <warden_mm> [[hero: | + | * <warden_sm> [[hero: |
When characters are sprinting: | When characters are sprinting: | ||
* If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower. | * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower. | ||
* If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds. | * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds. | ||
- | * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing . | + | * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. |
* With the < | * With the < | ||
- | * <ivy_mm> [[hero: | + | * <ivy_sm> [[hero: |
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| <color # | | <color # | ||
| <color # | | <color # | ||
+ | | <color # | ||
| <color # | | <color # | ||
| <color # | | <color # | ||
| <color # | | <color # | ||
+ | | <color # | ||
| <color # | | <color # | ||
| <color # | | <color # | ||
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| <color # | | <color # | ||
| <color # | | <color # | ||
+ | | <color # | ||