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universaltech:walking:sprinting [2025/05/23 22:22] – TEST CHANGE compsoteruniversaltech:walking:sprinting [2025/05/29 07:05] (current) – Added item icons to footnote compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
  
-metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop. )+metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop.  )
 }} }}
  
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 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
  
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items //Sprint Boots// and //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items <item_sprint_boots> //Sprint Boots// and <item_enduring_speed> //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item <item_slowing_hex> //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). 
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
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 | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_enduring_speed> //Enduring Speed//              | +2                                                                                   | | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_enduring_speed> //Enduring Speed//              | +2                                                                                   |
 | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//                | +3 (Active) ((For 5 seconds))                                                        | | <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//                | +3 (Active) ((For 5 seconds))                                                        |
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_spirit_shielding> //Spirit Shielding//          | +1 ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_spirit_shielding> //Spirit Shielding//          | +1 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) 
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_weapon_shielding> //Weapon Shielding//          | +1 ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  |+| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_weapon_shielding> //Weapon Shielding//          | +1 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_blood_tribute> //Blood Tribute//                | +1.75 (Active) ((Upon toggle))                                                       | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_blood_tribute> //Blood Tribute//                | +1.75 (Active) ((Upon toggle))                                                       |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_burst_fire> //Burst Fire//                      | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_burst_fire> //Burst Fire//                      | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       |
universaltech/walking/sprinting.1748038920.txt.gz · Last modified: 2025/05/23 22:22 by compsoter