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universaltech:walking:sprinting

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universaltech:walking:sprinting [2025/05/28 01:39] – Added conditional to Spirit and Weapon Shielding compsoteruniversaltech:walking:sprinting [2025/05/29 07:05] (current) – Added item icons to footnote compsoter
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 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
  
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items //Sprint Boots// and //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items <item_sprint_boots> //Sprint Boots// and <item_enduring_speed> //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item <item_slowing_hex> //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). 
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
universaltech/walking/sprinting.1748396374.txt.gz · Last modified: 2025/05/28 01:39 by compsoter