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universaltech:walking:sprinting [2025/07/04 23:27] – Updated to new patch compsoteruniversaltech:walking:sprinting [2025/08/02 00:32] (current) – Updated Seven's move speed compsoter
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 ====== Walking ====== ====== Walking ======
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----- 
  
 <WRAP half right infobox> <WRAP half right infobox>
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 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
- +  
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items <item_sprint_boots> //Sprint Boots/and <item_enduring_speed> //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item <item_slowing_hex> //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125><wrap retailsemibold>Vitality</wrap></color> items <item_sprint_boots> <wrap retailsemibold>Sprint Boots</wrap> and <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap>, <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap>.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). 
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))+Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^
-| <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <spiritscale><color #E1A0FF>×0.025</color>+| <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap> | 
-| <seven_card> [[hero:Seven]]            | 7.1 | <spiritscale><color #E1A0FF>×0.023</color>+| <seven_card> [[hero:Seven]]            | 7.1 | <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap> | 
-| <sinclair_card> [[hero:Sinclair]]      | 7.3 | <spiritscale><color #E1A0FF>×0.023</color>+| <sinclair_card> [[hero:Sinclair]]      | 7.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> | 
-| <vyper_card> [[hero:Vyper]]            | 7.0 | <spiritscale><color #E1A0FF>×0.023</color> |+| <vyper_card> [[hero:Vyper]]            | 7.0 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> |
  
 ===== Items that increase/decrease Move Speed ===== ===== Items that increase/decrease Move Speed =====
 Certain items that have the //+Move Speed// stat increase walk speed: Certain items that have the //+Move Speed// stat increase walk speed:
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                             ^ Move Speed Increase (m/s)                                                            ^ +^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap>)  ^ Type of Item                                 ^ Item Name                                             ^ Move Speed Increase (m/s)                                                            ^ 
-| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_active_reload> //Active Reload//                | +1 (Active) ((For 7 seconds))                                                        | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_active_reload> Active Reload </wrap>     | +1 (Active) ((For 7 seconds))                                                        | 
-| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_backstabber> //Backstabber//                    | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds))      | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_backstabber> Backstabber </wrap>         | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds))      | 
-| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_fleetfoot> //Fleetfoot//                        | +3.5 (Active) ((For 4 seconds))                                                      | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_fleetfoot> Fleetfoot </wrap>             | +3.5 (Active) ((For 4 seconds))                                                      | 
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_enduring_speed> //Enduring Speed//              | +2                                                                                   | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_enduring_speed> Enduring Speed </wrap>   | +2                                                                                   | 
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//                | +3 (Active) ((For 5 seconds))                                                        | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_guardian_ward> Guardian Ward </wrap>     | +3 (Active) ((For 5 seconds))                                                        | 
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_spirit_shielding> //Spirit Shielding//          | +1.5 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>         | +1.5 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) 
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_weapon_shielding> //Weapon Shielding//          | +1.5 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds)) + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>         | +1.5 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds)) 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_blood_tribute> //Blood Tribute//                | +1.75 (Active) ((Upon toggle))                                                       | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>     | +(Active) ((Upon toggle))                                                       | 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_burst_fire> //Burst Fire//                      | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>           | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       | 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_headhunter> //Headhunter//                      | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                          | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_headhunter> Headhunter </wrap>           | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                          | 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//                    | +2.5 (Active) ((Upon activation, for 7 seconds))                                     | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>         | +2.5 (Active) ((Upon activation, for 7 seconds))                                     | 
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_counterspell> //Counterspell//                  | +2 (Conditional) ((On successful parry, for 6 seconds))                              | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_counterspell> Counterspell </wrap>       | +2 (Conditional) ((On successful parry, for 6 seconds))                              | 
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_debuff_remover> //Debuff Remover//              | +2.5 (Active) ((When activated, for 3 seconds))                                      | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_debuff_remover> Debuff Remover </wrap>   | +2.5 (Active) ((When activated, for 3 seconds))                                      | 
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_fortitude> //Fortitude//                        | +1.5 (Conditional) ((When above 75% health))                                         | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_fortitude> Fortitude </wrap>             | +1.5 (Conditional) ((When above 75% health))                                         | 
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_veil_walker> //Veil Walker//                    | +4 (Conditional) ((While invisible))                                                 | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_veil_walker> Veil Walker </wrap>         | +4 (Conditional) ((While invisible))                                                 | 
-| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_radiant_regeneration> //Radiant Regeneration//  | +2 (Conditional) ((Upon casting an ability, for 3 seconds))                          | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_radiant_regeneration> Radiant Regeneration </wrap> | +2 (Conditional) ((Upon casting an ability, for 3 seconds))                          | 
-| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_surge_of_power> //Surge of Power//              | +2 (Conditional) ((Upon casting an ability, for 6 seconds))                          | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_surge_of_power> Surge of Power </wrap>   | +2 (Conditional) ((Upon casting an ability, for 6 seconds))                          | 
-| <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_frenzy> //Frenzy//                              | +1, +3 (Conditional) ((Below 50% health))                                            | + <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_frenzy> Frenzy </wrap>                   | +1, +3 (Conditional) ((Below 50% health))                                            | 
-| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_divine_barrier> //Divine Barrier//              | +3 (Active)                                                                          | + <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_divine_barrier> Divine Barrier </wrap>   | +3 (Active)                                                                          | 
-| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_healing_tempo> //Healing Tempo//                | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                          | + <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_tempo> Healing Tempo </wrap>     | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                          | 
-| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_juggernaut> //Juggernaut//                      | +2                                                                                   | + <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_juggernaut> Juggernaut </wrap>           | +2                                                                                   | 
-| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color      | <item_boundless_spirit//Boundless Spirit//          | +2 (Passive) ((When casting an ability, for 3 seconds))                              | + <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_ethereal_shift> Ethereal Shift </wrap>   | +3 (Active) ((After Ethereal Shift active runs out))                     
-<color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_ethereal_shift> //Ethereal Shift//              | +3 (Active) ((After Ethereal Shift active runs out))                                 | +
- +
- +
-Certain items have the //-Move Speed// stat. These items decrease walk speed. +
- +
-{{tablelayout?rowsHeaderSource=Auto}} +
-^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                              ^ Move Speed Increase (m/s)             ^ +
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_sharp_shooter> //Sharpshooter//  | -1                                    | +
-| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_cheat_death> //Cheat Death//     | -2 (Conditional) ((Upon Activation))  |+
  
 ====== Sprinting ====== ====== Sprinting ======
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Sprinting//** </wrap>|| ^ <wrap centeralign> **//Sprinting//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:sprinting.mp4?500 }}</wrap>||
 ^ Tech Type                | Universal       | ^ Tech Type                | Universal       |
 ^ Difficulty               | Basic Mechanics | ^ Difficulty               | Basic Mechanics |
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 Every character has a base of ''2'' m/s sprint speed except for the following characters: Every character has a base of ''2'' m/s sprint speed except for the following characters:
-  * <bebop_mm> [[hero:Bebop]], with a base of ''4.5'' m/s; +  * <bebop_sm> [[hero:Bebop]], with a base of ''4.5'' m/s; 
-  * <kelvin_mm> [[hero:Kelvin]], with a base of ''1.5'' m/s; +  * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s; 
-  * <lady-geist_mm> [[hero:Lady Geist]], with a base of ''3'' m/s; +  * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3'' m/s; 
-  * <lash_mm> [[hero:Lash]], with a base of ''2.5'' m/s; +  * <lash_sm> [[hero:Lash]], with a base of ''2.5'' m/s; 
-  * <warden_mm> [[hero:Warden]], with a base of ''2.5'' m/s.+  * <warden_sm> [[hero:Warden]], with a base of ''2.5'' m/s.
  
 When characters are sprinting: When characters are sprinting:
   * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.    * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower. 
   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
-  * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing .  +  * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.  
-    * With the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot//, they will move at their base walk speed if they are firing. +    * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing. 
-    * <ivy_mm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> //Fleetfoot//s passive to both her and the tethered teammate.+    * <ivy_sm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate.
  
  
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 Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
 ^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ ^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^
-| <wraith_card> [[hero:Wraith]]  | 2.0                        | <spiritscale><color #E1A0FF>×0.06</color>                                 |+| <wraith_card> [[hero:Wraith]]  | 2.0                        | <wrap retail><spiritscale><color #E1A0FF>×0.06</color></wrap>                                 |
  
 ==== Items that increase Sprint Speed ==== ==== Items that increase Sprint Speed ====
 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
-{{tablelayout?rowsHeaderSource=Auto&colwidth=","}} 
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                     ^ Sprint Speed Increase (m/s)                                                ^ +^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap>)  ^ Type of Item                                 ^ Item Name                                     ^ Sprint Speed Increase (m/s)                                                ^ 
-| <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_healing_rite> //Healing Rite//          | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled)) + <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_rite> Healing Rite </wrap>         | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled)) 
-| <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_sprint_boots> //Sprint Boots//          | +2                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_sprint_boots> Sprint Boots </wrap>         | +2                                                                         | 
-| <color #2EC4B6><soul>800</color>            | <spirit> <color #E1A0FF>Spirit</color>       | <item_rusted_barrel> //Rusted Barrel//        | +0.5                                                                       | + <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_rusted_barrel> Rusted Barrel </wrap>       | +0.5                                                                       | 
-| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_long_range> //Long Range//              | +1                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_long_range> Long Range </wrap>             | +1                                                                         | 
-| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_swift_striker> //Swift Striker//        | +1                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_swift_striker> Swift Striker </wrap>       | +1                                                                         | 
-| <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_mystic_slow> //Mystic Slow//            | +1                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_mystic_slow> Mystic Slow </wrap>           | +1                                                                         | 
-| <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_slowing_hex> //Slowing Hex//            | +0.5                                                                       | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>           | +0.5                                                                       | 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//            | +2                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>           | +2                                                                         | 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_sharp_shooter> //Sharpshooter//         | +1                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>         | +1                                                                         | 
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_rescue_beam> //Rescue Beam//            | +1                                                                         | +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>        | +1                                                                         | 
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_trophy_collector> //Trophy Collector//  | +2                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>           | +1                                                                         | 
-| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_disarming_hex> //Disarming Hex//        | +1                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_trophy_collector> Trophy Collector </wrap> | +2                                                                         | 
-| <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_shadow_weave> //Shadow Weave//          | +2                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_disarming_hex> Disarming Hex </wrap>       | +1                                                                         | 
-| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_lightning_scroll> //Lightning Scroll//  | +1                                                                         | + <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       <wrap retailsemibold><item_shadow_weave> Shadow Weave </wrap>         | +2                                                                         | 
-| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_vortex_web> //Vortex Web//              | +1                                                                         |+ <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_lightning_scroll> Lightning Scroll </wrap> | +1                                                                         | 
 + <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       <wrap retailsemibold><item_vortex_web> Vortex Web </wrap>             | +1                                                                         | 
  
  
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 | <pocket_card> [[hero:Pocket]] | 7.3 | 2 | | <pocket_card> [[hero:Pocket]] | 7.3 | 2 |
 | <raven_card> [[hero:Raven]] | 7.3 | 2 | | <raven_card> [[hero:Raven]] | 7.3 | 2 |
-| <seven_card> [[hero:Seven]] | 7.| 2 |+| <seven_card> [[hero:Seven]] | 6.| 2 |
 | <shiv_card> [[hero:Shiv]] | 6.8 | 2 | | <shiv_card> [[hero:Shiv]] | 6.8 | 2 |
 | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 | | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 |
universaltech/walking/sprinting.1751671631.txt.gz · Last modified: 2025/07/04 23:27 by compsoter