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universaltech:walking:sprinting [2025/07/20 22:59] – Retail font text on the tables compsoteruniversaltech:walking:sprinting [2025/08/02 00:32] (current) – Updated Seven's move speed compsoter
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 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
    
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items <item_sprint_boots> //Sprint Boots/and <item_enduring_speed> //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item <item_slowing_hex> //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125><wrap retailsemibold>Vitality</wrap></color> items <item_sprint_boots> <wrap retailsemibold>Sprint Boots</wrap> and <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap>, <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap>.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). 
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))+Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^
 | <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap> | | <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap> |
-| <seven_card> [[hero:Seven]]            | 7.1 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> |+| <seven_card> [[hero:Seven]]            | 7.1 | <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap> |
 | <sinclair_card> [[hero:Sinclair]]      | 7.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> | | <sinclair_card> [[hero:Sinclair]]      | 7.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> |
 | <vyper_card> [[hero:Vyper]]            | 7.0 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> | | <vyper_card> [[hero:Vyper]]            | 7.0 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> |
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 |  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>         | +1.5 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds))  | |  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>         | +1.5 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds))  |
 |  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>         | +1.5 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  | |  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>         | +1.5 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>     | +1.75 (Active) ((Upon toggle))                                                       |+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>     | +(Active) ((Upon toggle))                                                       |
 |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>           | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       | |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>           | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       |
 |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_headhunter> Headhunter </wrap>           | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                          | |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_headhunter> Headhunter </wrap>           | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                          |
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   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
-    * With the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot//, they will move at their base walk speed if they are firing. +    * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing. 
-    * <ivy_sm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> //Fleetfoot//'s passive to both her and the tethered teammate.+    * <ivy_sm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate.
  
  
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 |  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>           | +0.5                                                                       | |  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>           | +0.5                                                                       |
 |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>           | +2                                                                         | |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>           | +2                                                                         |
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>         | +1                                                                         |
 |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>        | +1                                                                         | |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>        | +1                                                                         |
 |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>           | +1                                                                         | |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>           | +1                                                                         |
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 | <pocket_card> [[hero:Pocket]] | 7.3 | 2 | | <pocket_card> [[hero:Pocket]] | 7.3 | 2 |
 | <raven_card> [[hero:Raven]] | 7.3 | 2 | | <raven_card> [[hero:Raven]] | 7.3 | 2 |
-| <seven_card> [[hero:Seven]] | 7.| 2 |+| <seven_card> [[hero:Seven]] | 6.| 2 |
 | <shiv_card> [[hero:Shiv]] | 6.8 | 2 | | <shiv_card> [[hero:Shiv]] | 6.8 | 2 |
 | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 | | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 |
universaltech/walking/sprinting.1753052391.txt.gz · Last modified: 2025/07/20 22:59 by compsoter