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universaltech:walking:sprinting [2025/07/20 22:59] – Retail font text on the tables compsoter | universaltech:walking:sprinting [2025/08/02 00:32] (current) – Updated Seven's move speed compsoter | ||
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**Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. | **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. | ||
- | When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. < | + | When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. < |
You can also walk while crouching. When crouch walking, you will move at a speed of '' | You can also walk while crouching. When crouch walking, you will move at a speed of '' | ||
===== Characters whose Move Speed Increases with Spirit Power ===== | ===== Characters whose Move Speed Increases with Spirit Power ===== | ||
- | Certain characters have move speed that scales with < | + | Certain characters have move speed that scales with < |
{{tablelayout? | {{tablelayout? | ||
^ __Character__ | ^ __Character__ | ||
| < | | < | ||
- | | < | + | | < |
| < | | < | ||
| < | | < | ||
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| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
- | | <wrap retailsemibold>< | + | | <wrap retailsemibold>< |
| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
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* If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds. | * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds. | ||
* If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. | * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. | ||
- | * With the < | + | * With the < |
- | * < | + | * < |
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| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
+ | | <wrap retailsemibold>< | ||
| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
| <wrap retailsemibold>< | | <wrap retailsemibold>< | ||
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| < | | < | ||
| < | | < | ||
- | | < | + | | < |
| < | | < | ||
| < | | < |