{{htmlmetatags>
metatag-keywords=(deadlock,movement,wiki,walking,sprinting,moving)
metatag-media-og:image=(:logo.png)
metatag-media-og:image-type=(image/png)
metatag-og:title=(Walking/Sprinting)
metatag-og:site_name=(Deadlock Movement Wiki)
metatag-og:locale=(en_GB)
metatag-og:locale:alternate=(ru)
metatag:color=(#ffefd7)
metatag-og:color=(#ffefd7)
metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop. )
}}
====== Walking ======
----
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^ **//Walking//** ||
^ {{ ::universaltech:walking.mp4?500 }}||
^ Tech Type | Universal |
^ Difficulty | Basic Mechanics |
^ Character Dependent | No |
^ Inputs | Move (WASD) |
**Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. Vitality items //Sprint Boots// and //Enduring Speed//, Spirit item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)).
You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
===== Characters whose Move Speed Increases with Spirit Power =====
Certain characters have move speed that scales with Spirit Power (signified by this symbol: ); move speed increases by a set coefficient that depends on character.((For example, [[hero:Grey Talon]]'s move speed scales with Spirit at a coefficient of ''×0.025''. If buys the Spirit item //Boundless Spirit// which grants a total of 40 Spirit Power, he gains an additional ''1'' m/s of move speed.))
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^ __Character__ ^ __Base Move Speed (m/s)__ ^ __Scaling Coefficient__ ^
| [[hero:Grey Talon]] | 6.3 | ×0.025 |
| [[hero:Seven]] | 7.1 | ×0.023 |
| [[hero:Sinclair]] | 7.3 | ×0.023 |
| [[hero:Vyper]] | 7.0 | ×0.023 |
===== Items that increase/decrease Move Speed =====
Certain items that have the //+Move Speed// stat increase walk speed:
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^ Price (Souls) ^ Type of Item ^ Item Name ^ Move Speed Increase (m/s) ^
| 1,600 | Weapon | //Active Reload// | +1 (Active) ((For 7 seconds)) |
| 1,600 | Weapon | //Backstabber// | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds)) |
| 1,600 | Weapon | //Fleetfoot// | +3.5 (Active) ((For 4 seconds)) |
| 1,600 | Vitality | //Enduring Speed// | +2 |
| 1,600 | Vitality | //Guardian Ward// | +3 (Active) ((For 5 seconds)) |
| 1,600 | Vitality | //Spirit Shielding// | +1 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) |
| 1,600 | Vitality | //Weapon Shielding// | +1 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds)) |
| 3,200 | Weapon | //Blood Tribute// | +1.75 (Active) ((Upon toggle)) |
| 3,200 | Weapon | //Burst Fire// | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds)) |
| 3,200 | Weapon | //Headhunter// | +2 (Conditional) ((Upon landing a headshot, for 3 seconds)) |
| 3,200 | Weapon | //Heroic Aura// | +2.5 (Active) ((Upon activation, for 7 seconds)) |
| 3,200 | Vitality | //Counterspell// | +2 (Conditional) ((On successful parry, for 6 seconds)) |
| 3,200 | Vitality | //Debuff Remover// | +2.5 (Active) ((When activated, for 3 seconds)) |
| 3,200 | Vitality | //Fortitude// | +1.5 (Conditional) ((When above 75% health)) |
| 3,200 | Vitality | //Veil Walker// | +4 (Conditional) ((While invisible)) |
| 3,200 | Spirit | //Radiant Regeneration// | +2 (Conditional) ((Upon casting an ability, for 3 seconds)) |
| 3,200 | Spirit | //Surge of Power// | +2 (Conditional) ((Upon casting an ability, for 6 seconds)) |
| 6,400 | Weapon | //Frenzy// | +1, +3 (Conditional) ((Below 50% health)) |
| 6,400 | Vitality | //Divine Barrier// | +3 (Active) |
| 6,400 | Vitality | //Healing Tempo// | +1.5 (Conditional) ((After applying a heal, for 7 seconds)) |
| 6,400 | Vitality | //Juggernaut// | +2 |
| 6,400 | Spirit | //Boundless Spirit// | +2 (Passive) ((When casting an ability, for 3 seconds)) |
| 6,400 | Spirit | //Ethereal Shift// | +3 (Active) ((After Ethereal Shift active runs out)) |
Certain items have the //-Move Speed// stat. These items decrease walk speed.
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^ Price (Souls) ^ Type of Item ^ Item Name ^ Move Speed Increase (m/s) ^
| 3,200 | Weapon | //Sharpshooter// | -1 |
| 6,400 | Vitality | //Cheat Death// | -2 (Conditional) ((Upon Activation)) |
====== Sprinting ======
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^ **//Sprinting//** ||
^ {{ ::universaltech:walking.mp4?500 }}||
^ Tech Type | Universal |
^ Difficulty | Basic Mechanics |
^ Character Dependent | No |
^ Inputs | Move (WASD) |
All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to ''10'' m/s, then gain approximately ''1'' m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire ((by default, right click)).
Every character has a base of ''2'' m/s sprint speed except for the following characters:
* [[hero:Bebop]], with a base of ''4.5'' m/s;
* [[hero:Kelvin]], with a base of ''1.5'' m/s;
* [[hero:Lady Geist]], with a base of ''3'' m/s;
* [[hero:Lash]], with a base of ''2.5'' m/s;
* [[hero:Warden]], with a base of ''2.5'' m/s.
When characters are sprinting:
* If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.
* If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
* If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing .
* With the Weapon item //Fleetfoot//, they will move at their base walk speed if they are firing.
* [[hero:Ivy]] has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
==== Gaining Sprint Speed from Runes ====
__Main article:__ [[universaltech:Runes]]
Sprint speed can be obtained by picking up the Movement Rune above the bridges between the inner and outer lanes. The Movement rune grants a temporary +''3'' m/s sprint speed buff for 160 seconds.
==== Characters whose Sprint Speed Increases with Spirit Power ====
Certain characters have their sprint speed scale with Spirit Power; this is indicated with the symbol . The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
^ __Character__ ^ __Base Sprint Speed (m/s)__ ^ __Scaling Coefficient__ ^
| [[hero:Wraith]] | 2.0 | ×0.06 |
==== Items that increase Sprint Speed ====
Certain items that have the //+Sprint Speed// stat increase sprint speed:
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^ Price (Souls) ^ Type of Item ^ Item Name ^ Sprint Speed Increase (m/s) ^
| 800 | Vitality | //Healing Rite// | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled)) |
| 800 | Vitality | //Sprint Boots// | +2 |
| 1,600 | Weapon | //Long Range// | +1 |
| 1,600 | Weapon | //Swift Striker// | +1 |
| 1,600 | Spirit | //Mystic Slow// | +1 |
| 3,200 | Weapon | //Heroic Aura// | +2 |
| 3,200 | Weapon | //Sharpshooter// | +1 |
| 3,200 | Vitality | //Rescue Beam// | +1 |
| 3,200 | Vitality | //Trophy Collector// | +2 |
| 3,200 | Spirit | //Disarming Hex// | +1 |
| 6,400 | Weapon | //Shadow Weave// | +2 |
| 6,400 | Spirit | //Lightning Scroll// | +1 |
===== Base Walk and Sprint Speed per character =====
^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^
| [[hero:Abrams]] | 6.5 | 2 |
| [[hero:Bebop]] | 6.6 | 4.5 |
| [[hero:Calico]] | 7.3 | 2 |
| [[hero:Dynamo]] | 6.8 | 2 |
| [[hero:Fathom]] | 7.3 | 2 |
| [[hero:Grey Talon]] | 6.3 | 2 |
| [[hero:Haze]] | 8.3 | 2 |
| [[hero:Holliday]] | 8.3 | 2 |
| [[hero:Infernus]] | 6.8 | 2 |
| [[hero:Ivy]] | 7.3 | 2 |
| [[hero:Kelvin]] | 6.8 | 2 |
| [[hero:Lady Geist]] | 6.3 | 3 |
| [[hero:Lash]] | 7.3 | 2.5 |
| [[hero:McGinnis]] | 6.8 | 2 |
| [[hero:Mirage]] | 7.3 | 2 |
| [[hero:mnk|Mo & Krill]] | 8.1 | 2 |
| [[hero:Paradox]] | 6.8 | 2 |
| [[hero:Pocket]] | 7.3 | 2 |
| [[hero:Raven]] | 7.3 | 2 |
| [[hero:Seven]] | 7.1 | 2 |
| [[hero:Shiv]] | 6.8 | 2 |
| [[hero:Sinclair]] | 7.3 | 2 |
| [[hero:Trapper]] | 7.3 | 2 |
| [[hero:Vindicta]] | 8 | 2 |
| [[hero:Viscous]] | 7.3 | 2 |
| [[hero:Vyper]] | 7 | 2 |
| [[hero:Warden]] | 6.3 | 2.5 |
| [[hero:Wraith]] | 7.3 | 2 |
| [[hero:Wrecker]] | 7.3 | 2 |
| [[hero:Yamato]] | 8.3 | 2 |