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universaltech:walljumping [2025/04/10 07:29] – Will add clip soon compsoteruniversaltech:walljumping [2025/04/17 10:15] (current) – Line compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,wall jump,walljump,wall jumping,jumping,jump,wall) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Wall Jumping)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(Wall Jumping is an additional action available to you in the air which allows you to jump off the wall. Wall Jumping does not count towards the Air Jump limit. Wall Jumping does not consume stamina. Wall Jumping is only available whilst airborne. While in the air, if you jump while near a wall, you will execute a Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point.)
 +}}
 +
 ====== Wall Jumping ====== ====== Wall Jumping ======
 +----
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Wall Jumping//** </wrap>|| ^ <wrap centeralign> **//Wall Jumping//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walljumping.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:walljumping2.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Wall Jump Fatigue//** </wrap>|| ^ <wrap centeralign> **//Wall Jump Fatigue//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walljumping.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:walljumpfatigue.mp4?500 }}</wrap>|
 +^ Credits | **kojak.kj** for coining the term //cuckjump// |
 </WRAP> </WRAP>
 You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, while subsequent wall jumps are weaker. This mechanic is called Wall Jump Fatigue. You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, while subsequent wall jumps are weaker. This mechanic is called Wall Jump Fatigue.
  
-Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, Light Melee or Heavy Melee, you are fatigued for two seconds. Attempting to Wall Jump in this time period will result in a highly weakened Wall Jump and a reset of the fatigue meter. +Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, Light Melee or Heavy Melee, you are fatigued for two seconds. Attempting to Wall Jump in this time period will result in a **cuckjump** and a reset of the fatigue meter back to two seconds
  
 Both types of melee (Light Melee and Heavy Melee), both on the ground and in the air, trigger Wall Jump Fatigue. The fatigue meter starts at the very end of the melee. Upon landing, Wall Jump Fatigue is reset to normal levels. If a Heavy Melee is initiated from the air then lands on the ground, Wall Jump Fatigue is not reset. Both types of melee (Light Melee and Heavy Melee), both on the ground and in the air, trigger Wall Jump Fatigue. The fatigue meter starts at the very end of the melee. Upon landing, Wall Jump Fatigue is reset to normal levels. If a Heavy Melee is initiated from the air then lands on the ground, Wall Jump Fatigue is not reset.
  
  
universaltech/walljumping.1744270181.txt.gz · Last modified: 2025/04/10 07:29 by compsoter