universaltech:walljumping
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====== Wall Jumping ====== | ====== Wall Jumping ====== | ||
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^ Tech Type | Universal | ^ Tech Type | Universal | ||
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+ | ^ Credits | **kojak.kj** for coining the term // | ||
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You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, while subsequent wall jumps are weaker. This mechanic is called Wall Jump Fatigue. | You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, while subsequent wall jumps are weaker. This mechanic is called Wall Jump Fatigue. | ||
- | Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, Light Melee or Heavy Melee, you are fatigued for two seconds. Attempting to Wall Jump in this time period will result in a highly weakened Wall Jump and a reset of the fatigue meter. | + | Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, Light Melee or Heavy Melee, you are fatigued for two seconds. Attempting to Wall Jump in this time period will result in a **cuckjump** |
Both types of melee (Light Melee and Heavy Melee), both on the ground and in the air, trigger Wall Jump Fatigue. The fatigue meter starts at the very end of the melee. Upon landing, Wall Jump Fatigue is reset to normal levels. If a Heavy Melee is initiated from the air then lands on the ground, Wall Jump Fatigue is not reset. | Both types of melee (Light Melee and Heavy Melee), both on the ground and in the air, trigger Wall Jump Fatigue. The fatigue meter starts at the very end of the melee. Upon landing, Wall Jump Fatigue is reset to normal levels. If a Heavy Melee is initiated from the air then lands on the ground, Wall Jump Fatigue is not reset. | ||
universaltech/walljumping.1744271651.txt.gz · Last modified: 2025/04/10 07:54 by compsoter