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universaltech:walljumping [2025/05/20 16:38] – Updated [Wall Jump Fatigue] to reflect the changes in the 05-08-2025 update milliegaming | universaltech:walljumping [2025/07/19 01:33] (current) – Removed redundant header line compsoter | ||
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====== Wall Jumping ====== | ====== Wall Jumping ====== | ||
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<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
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Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump, | Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump, | ||
- | While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. | + | While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. |
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