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| hero:dynamo [2025/03/17 04:23] – created monster_domosed | hero:dynamo [2025/09/16 07:03] (current) – Removed Slingshotting (moved to removed) compsoter | ||
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| ====== Dynamo ====== | ====== Dynamo ====== | ||
| - | ==== Singularity Heavy Melee Cancel ==== | + | <WRAP box nobox> |
| + | <WRAP announcement grey left>{{ icons: | ||
| + | </ | ||
| + | |||
| + | <WRAP box nobox> | ||
| + | ===== Singularity Heavy Melee Cancel | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | //Singularity/ | + | <wrap retailsemibold> |
| + | |||
| + | During a Heavy Melee, you are able to activate <wrap retailsemibold> | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | Cancelling Heavy Melee can allow you to make micro-adjustments when activating <wrap retailsemibold> | ||
| + | |||
| + | To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use <wrap retailsemibold> | ||
| + | </ | ||
| + | ===== Zipline Momentum Conservation ===== | ||
| + | <color grey> | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| - | During a Heavy Melee, you are able to activate // | + | Zipline Momentum Conservation can benefit Dynamo greatly. |
| - | //Singularity/ | + | < |
| - | Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity/ | + | This can be used to trap more players in <wrap retailsemibold> |
| - | To execute, | + | To execute, |