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hero:dynamo [2025/08/30 01:29] – Added slingshotting compsoterhero:dynamo [2025/09/16 07:03] (current) – Removed Slingshotting (moved to removed) compsoter
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 <WRAP box nobox> <WRAP box nobox>
 <WRAP announcement grey left>{{ icons:sumo_card_psd.png?100 }}</WRAP> <WRAP announcement grey left>{{ icons:sumo_card_psd.png?100 }}</WRAP>
-</WRAP> 
- 
-<WRAP box nobox> 
-===== Slingshotting ===== 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//Slingshotting//** </wrap>|| 
-^ <wrap centeralign>{{ ::charactertech:dynamoslingshotting.mp4?500 }}</wrap>|| 
-^ Tech Type                                             | Character Tech                            | 
-^ Difficulty                                            | <color orange>Advanced</color> Hard | 
-^ Stamina | 2 | 
-^ Character Dependent                                   | Yes                                       | 
-^ Inputs                                                | Dash + <wrap retailsemibold>Kinetic Pulse</wrap> → Dash | 
-</WRAP> 
- 
-By [[universaltech:dashing|dashing]] at the same time as using <wrap retailsemibold>Kinetic Pulse</wrap>, then dashing on the first actionable tick, you are able to **"slingshot"** yourself at large speeds. This gives speeds of '~1200' u/s. 
- 
-The resulting speed can be useful for rollouts or for escapes; however, execution is tight and if failed, leaves you vulnerable. To make execution easier, bind scroll wheel to dash. 
- 
-To execute, <wrap retailsemibold>Kinetic Pulse</wrap> and dash at the same time, then dash on the first actionable tick. 
 </WRAP> </WRAP>
  
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 ^ Difficulty                                            | <color orange>Advanced</color> Easy       | ^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | Heavy Melee → //Singularity/|+^ Inputs                                                | Heavy Melee → <wrap retailsemibold>Singularity</wrap> |
 </WRAP> </WRAP>
  
-//Singularity/is <dynamo_sm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.+<wrap retailsemibold>Singularity</wrap> is <dynamo_sm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.
  
-During a Heavy Melee, you are able to activate //Singularity/to cancel the [[universaltech:Heavy Melee]]. +During a Heavy Melee, you are able to activate <wrap retailsemibold>Singularity</wrap> to cancel the [[universaltech:Heavy Melee]]. 
  
-//Singularity/[[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete //Singularity//.+<wrap retailsemibold>Singularity</wrap> [[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete <wrap retailsemibold>Singularity</wrap>.
  
-Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity//, to trap more people.+Cancelling Heavy Melee can allow you to make micro-adjustments when activating <wrap retailsemibold>Singularity</wrap>, to trap more people.
  
-To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use //Singularity//.+To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use <wrap retailsemibold>Singularity</wrap>.
 </WRAP> </WRAP>
 ===== Zipline Momentum Conservation ===== ===== Zipline Momentum Conservation =====
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 ^ Difficulty                                            | <color orange>Advanced</color> Easy       | ^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → //Singularity/|+^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → <wrap retailsemibold>Singularity</wrap> |
 </WRAP> </WRAP>
  
 Zipline Momentum Conservation can benefit Dynamo greatly.  Zipline Momentum Conservation can benefit Dynamo greatly. 
  
-<dynamo_sm> Dynamo’s fourth ability is //Singularity//, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate //Singularity//, which causes you to activate the ability while moving forwards and slowly moving down.+<dynamo_sm> Dynamo’s fourth ability is <wrap retailsemibold>Singularity</wrap>, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate <wrap retailsemibold>Singularity</wrap>, which causes you to activate the ability while moving forwards and slowly moving down.
  
-This can be used to trap more players in //Singularity//, by chasing down players and gaining more distance.+This can be used to trap more players in <wrap retailsemibold>Singularity</wrap>, by chasing down players and gaining more distance.
  
-To execute, drop off the transit line and use //Singularity//.+To execute, drop off the transit line and use <wrap retailsemibold>Singularity</wrap>.
hero/dynamo.1756517398.txt.gz · Last modified: 2025/08/30 01:29 by compsoter