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| hero:fathom [2025/03/17 21:34] – created monster_domosed | hero:fathom [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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| **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** | **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** | ||
| </ | </ | ||
| + | |||
| + | <WRAP box nobox> | ||
| ====== Fathom ====== | ====== Fathom ====== | ||
| - | ==== Breach ==== | + | <WRAP announcement grey left>{{ icons: |
| + | ===== Breach | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ Tech Type | + | ^ Tech Type |
| - | ^ Difficulty | + | ^ Difficulty |
| - | ^ Character Dependent | + | ^ Character Dependent |
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | //Breach// is <slork_mm> **Fathom**’s second ability. //Breach// launches <slork_mm> **Fathom** forward, damaging and knocking up opponents in a radius of 6 metres when landing, which can be upgraded to 9 metres with the first upgrade. | + | //Breach// is <slork_sm> **Fathom**’s second ability. //Breach// launches <slork_sm> **Fathom** forward, damaging and knocking up opponents in a radius of 6 metres when landing, which can be upgraded to 9 metres with the first upgrade. |
| You are able to leap in any direction besides a 5 degree cone beneath you. This allows you to leap directly upwards, allowing you to use //Breach// as a third jump. | You are able to leap in any direction besides a 5 degree cone beneath you. This allows you to leap directly upwards, allowing you to use //Breach// as a third jump. | ||
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| //Breach// can be incredibly useful for starting [[universaltech: | //Breach// can be incredibly useful for starting [[universaltech: | ||
| - | + | </ | |
| - | ==== Breach Storage ==== | + | ===== Breach Storage |
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
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| You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__). | You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__). | ||
| - | ==== Harpoon Cancelling ==== | ||
| - | <WRAP half right infobox> | ||
| - | {{tablelayout? | ||
| - | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | ||
| - | ^ Tech Type | Character Tech | | ||
| - | ^ Difficulty | ||
| - | ^ Character Dependent | ||
| - | ^ Inputs | ||
| - | </ | ||
| - | |||
| - | < | ||
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| - | While being pulled towards a surface, you start accelerating over a period of ~2 seconds to a peak speed of 1496.14 u/s. | ||
| - | |||
| - | You are able to cancel // | ||
| - | |||
| - | When cancelling // | ||
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| - | This, in conjunction with his passive ability to become invisible when out of combat, allows < | ||
| - | |||
| - | To execute, hold duck before casting // | ||