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| hero:fathom [2025/08/19 03:33] – removed compsoter | hero:fathom [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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| + | <WRAP warning centeralign> | ||
| + | {{: | ||
| + | **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** | ||
| + | </ | ||
| + | |||
| + | <WRAP box nobox> | ||
| + | ====== Fathom ====== | ||
| + | <WRAP announcement grey left>{{ icons: | ||
| + | ===== Breach ===== | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | |||
| + | //Breach// is < | ||
| + | |||
| + | You are able to leap in any direction besides a 5 degree cone beneath you. This allows you to leap directly upwards, allowing you to use //Breach// as a third jump. | ||
| + | |||
| + | During the leap forward, you are unable to [[universaltech: | ||
| + | |||
| + | //Breach// can be incredibly useful for starting [[universaltech: | ||
| + | </ | ||
| + | ===== Breach Storage ===== | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | |||
| + | The knock up from Breach only activates when you land on solid ground. You can store the knock up by simply not touching the ground. | ||
| + | |||
| + | You can store the knock up through: | ||
| + | * [[universaltech: | ||
| + | * Stuns | ||
| + | * Reefdweller Harpoon | ||
| + | * Knockups | ||
| + | * Actives like: | ||
| + | * // | ||
| + | * //Phantom Strike// | ||
| + | * // | ||
| + | * //Ethereal Shift// | ||
| + | * //Magic Carpet// | ||
| + | |||
| + | You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__). | ||