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hero:holliday [2025/03/04 21:48] – removed - external edit (Unknown date) 127.0.0.1hero:holliday [2025/11/21 23:19] (current) – Removed skip to reflect 22/11/2025 patch compsoter
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 +====== Holliday ======
 +
 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,holliday) 
 + 
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 + 
 +metatag-og:title=(Holliday)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 + 
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 + 
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 + 
 +metatag-og:description=(Bounce Pad)
 +}}
 +
 +<WRAP announcement grey left>
 +
 +{{ icons:astro_card_psd.png?100 }}
 +
 +</WRAP>
 +
 +===== Bounce Pad =====
 +
 +<WRAP nobox>
 +
 +<WRAP half right infobox>
 +
 +{{tablelayout?rowsHeaderSource=Auto}}
 +
 +^ <wrap centeralign> **//Bounce Pad//** </wrap> |^
 +^ <wrap centeralign>{{ ::charactertech:hollidaybouncepad.mp4?500 }}</wrap> |^
 +^ Tech Type  | Character Dependant  |
 +^ Difficulty  | Basic Mechanics |
 +^ Stamina  | 0  |
 +^ Inputs  | <wrap retailsemibold>Bounce Pad</wrap> → Move (WASD) onto <wrap retailsemibold>Bounce Pad</wrap>  |
 +
 +</WRAP>
 +
 +<wrap retailsemibold>Bounce Pad</wrap> is <holliday_sm> Holliday's second ability. In it, she places down a bounce pad that acts similarly to the air vents found throughout the map, which allies and enemies can use. <holliday_sm> Holliday's first use of a bounce pad will give her 100% air control and allow her to explode upon landing, dealing damage. Subsequent uses will not give this buff. Only <holliday_sm> Holliday can gain this buff.
 +
 +When spawned in, the bounce pad will appear ''200'' units in front of <holliday_sm> Holliday((
 +''PlaceDistance'', ''ability_bounce_pad'' in ''abilities.vdata''
 +)) after 0.2 seconds. The bounce pad lasts for 23 seconds, after which it will despawn.
 +
 +<holliday_sm> Holliday's <wrap retailsemibold>Bounce Pad</wrap> will send at an initial vertical velocity of ''900'' u/s((
 +''BounceVelocity'' (''750'') is multiplied by ''UpFactor'' (''1.2''), ''ability_bounce_pad'' in ''abilities.vdata''
 +)), and initial horizontal velocity of 750 when you have any horizontal movement((
 +''BounceVelocity'' (''750''), ''ability_bounce_pad'' in ''abilities.vdata''
 +)).
 +
 +On the first bounce, <holliday_sm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_sm> Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag.
 +
 +</WRAP>