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hero:holliday [2025/08/17 06:38] – Added Bounce Pad. Need more tech (dcc, wall strafing) compsoterhero:holliday [2025/11/21 23:19] (current) – Removed skip to reflect 22/11/2025 patch compsoter
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 ====== Holliday ====== ====== Holliday ======
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 metatag-keywords=(deadlock,movement,wiki,holliday)  metatag-keywords=(deadlock,movement,wiki,holliday) 
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 metatag-og:description=(Bounce Pad) metatag-og:description=(Bounce Pad)
 }} }}
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 <WRAP announcement grey left> <WRAP announcement grey left>
  
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 <WRAP nobox> <WRAP nobox>
-/* !! This is the video clip. Replace walking.mp4 with a relevant clip and */ +
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 <WRAP half right infobox> <WRAP half right infobox>
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Bounce Pad//** </wrap>|| + 
-^ <wrap centeralign>{{ ::charactertech:hollidaybouncepad.mp4?500 }}</wrap>|| +^ <wrap centeralign> **//Bounce Pad//** </wrap> |^ 
-^ Tech Type                                             | Character Dependant       +^ <wrap centeralign>{{ ::charactertech:hollidaybouncepad.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            | Basic Mechanics | +^ Tech Type  | Character Dependant  
-^ Stamina                                               | 0               +^ Difficulty  | Basic Mechanics | 
-^ Inputs                                                | <wrap retailsemibold>Bounce Pad</wrap> → Move (WASD) onto <wrap retailsemibold>Bounce Pad</wrap>     |+^ Stamina  | 0  
 +^ Inputs  | <wrap retailsemibold>Bounce Pad</wrap> → Move (WASD) onto <wrap retailsemibold>Bounce Pad</wrap>  | 
 </WRAP> </WRAP>
  
 <wrap retailsemibold>Bounce Pad</wrap> is <holliday_sm> Holliday's second ability. In it, she places down a bounce pad that acts similarly to the air vents found throughout the map, which allies and enemies can use. <holliday_sm> Holliday's first use of a bounce pad will give her 100% air control and allow her to explode upon landing, dealing damage. Subsequent uses will not give this buff. Only <holliday_sm> Holliday can gain this buff. <wrap retailsemibold>Bounce Pad</wrap> is <holliday_sm> Holliday's second ability. In it, she places down a bounce pad that acts similarly to the air vents found throughout the map, which allies and enemies can use. <holliday_sm> Holliday's first use of a bounce pad will give her 100% air control and allow her to explode upon landing, dealing damage. Subsequent uses will not give this buff. Only <holliday_sm> Holliday can gain this buff.
  
-When spawned in, the bounce pad will appear ''200'' units in front of <holliday_sm> Holliday((''PlaceDistance'', ''ability_bounce_pad'' in ''abilities.vdata'')) after 0.2 seconds. The bounce pad lasts for 23 seconds, after which it will despawn.+When spawned in, the bounce pad will appear ''200'' units in front of <holliday_sm> Holliday(( 
 +''PlaceDistance'', ''ability_bounce_pad'' in ''abilities.vdata'' 
 +)) after 0.2 seconds. The bounce pad lasts for 23 seconds, after which it will despawn.
  
-<holliday_sm> Holliday's <wrap retailsemibold>Bounce Pad</wrap> will send at an initial vertical velocity of ''900'' u/s((''BounceVelocity'' (''750'') is multiplied by ''UpFactor'' (''1.2''), ''ability_bounce_pad'' in ''abilities.vdata'')), and initial horizontal velocity of 750 when you have any horizontal movement((''BounceVelocity'' (''750''), ''ability_bounce_pad'' in ''abilities.vdata'')).+<holliday_sm> Holliday's <wrap retailsemibold>Bounce Pad</wrap> will send at an initial vertical velocity of ''900'' u/s(( 
 +''BounceVelocity'' (''750'') is multiplied by ''UpFactor'' (''1.2''), ''ability_bounce_pad'' in ''abilities.vdata'' 
 +)), and initial horizontal velocity of 750 when you have any horizontal movement(( 
 +''BounceVelocity'' (''750''), ''ability_bounce_pad'' in ''abilities.vdata'' 
 +)).
  
 On the first bounce, <holliday_sm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_sm> Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag. On the first bounce, <holliday_sm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_sm> Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag.
-</WRAP> 
  
 +</WRAP>
  
hero/holliday.1755412713.txt.gz · Last modified: 2025/08/17 06:38 by compsoter