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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hero:holliday [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoter | hero:holliday [2025/11/21 23:19] (current) – Removed skip to reflect 22/11/2025 patch compsoter | ||
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| ====== Holliday ====== | ====== Holliday ====== | ||
| - | /* !! These are the htmlmetatags for Discord */ | + | |
| - | /* !! Edit to page contents */ | + | |
| {{htmlmetatags> | {{htmlmetatags> | ||
| metatag-keywords=(deadlock, | metatag-keywords=(deadlock, | ||
| Line 19: | Line 18: | ||
| metatag-og: | metatag-og: | ||
| }} | }} | ||
| - | + | ||
| <WRAP announcement grey left> | <WRAP announcement grey left> | ||
| Line 29: | Line 28: | ||
| <WRAP nobox> | <WRAP nobox> | ||
| - | /* !! This is the video clip. Replace walking.mp4 with a relevant clip and */ | + | |
| - | /* !! the placeholder text in line 4. Upload the clip via Media Manager. */ | + | |
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| + | |||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ Tech Type | + | ^ <wrap centeralign> |
| - | ^ Difficulty | + | ^ Tech Type | Character Dependant |
| - | ^ Stamina | + | ^ Difficulty |
| - | ^ Inputs | + | ^ Stamina |
| + | ^ Inputs | ||
| </ | </ | ||
| - | <wrap retailsemibold> | + | <wrap retailsemibold> |
| - | When spawned in, the bounce pad will appear '' | + | When spawned in, the bounce pad will appear '' |
| + | '' | ||
| + | )) after 0.2 seconds. The bounce pad lasts for 23 seconds, after which it will despawn. | ||
| - | <holliday_mm> Holliday' | + | <holliday_sm> Holliday' |
| + | '' | ||
| + | )), and initial horizontal velocity of 750 when you have any horizontal movement(( | ||
| + | '' | ||
| + | )). | ||
| - | On the first bounce, <holliday_mm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_mm> Holliday still experiences the standard air drag of '' | + | On the first bounce, <holliday_sm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_sm> Holliday still experiences the standard air drag of '' |
| - | </ | + | |
| + | </ | ||