Site Tools


hero:holliday

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
hero:holliday [2025/11/21 23:19] – Removed skip to reflect 22/11/2025 patch compsoterhero:holliday [2026/01/12 02:16] (current) – Fixed emsax's contribution. compsoter
Line 33: Line 33:
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
  
-^ <wrap centeralign> **//Bounce Pad//** </wrap> |^+^ <wrap centeralign> //**Bounce Pad**// </wrap> |^
 ^ <wrap centeralign>{{ ::charactertech:hollidaybouncepad.mp4?500 }}</wrap> |^ ^ <wrap centeralign>{{ ::charactertech:hollidaybouncepad.mp4?500 }}</wrap> |^
 ^ Tech Type  | Character Dependant  | ^ Tech Type  | Character Dependant  |
Line 55: Line 55:
  
 On the first bounce, <holliday_sm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_sm> Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag. On the first bounce, <holliday_sm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_sm> Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag.
 +
 +When placed standing directly in front of a wall, it will place the bounce pad vertically. Holding no movement inputs while doing this will let you stand on top of the vertical bounce pad; this enables you to look into the wall and input back and jump at the same time to get an instant wall jump into bounce pad, generating lots of momemntum.
  
 </WRAP> </WRAP>
 +
  
hero/holliday.1763767194.txt.gz · Last modified: 2025/11/21 23:19 by compsoter