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hero:lash [2025/07/10 06:27] – General fixes + corrections compsoterhero:lash [2026/01/12 23:16] (current) – Small fixes to d1zzease's contribution. Good, but stop using the word "mostly" or references to current user knowledge. Can't confirm discovery by you so changed to written compsoter
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Grapple Slide//** </wrap>|| ^ <wrap centeralign> **//Grapple Slide//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:LashGrappleSlide.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:LashGrappleSlide.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 Grapple Sliding consumes one bar of stamina. Grapple Sliding consumes one bar of stamina.
  
-Grapple Slide helps you move quicker around the map; and chase opponents down and pick them off from a larger distance. Ideal uses are in indoor spaces and under bridges in lanes. Grapple Slides can be extended by obtaining items that increase slide distance, such as the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot// and <item_burst_fire> //Burst Fire//. You can also [[universaltech:bunnyhopping|bunnyhop]] while sliding.+Grapple Slide helps you move quicker around the map; and chase opponents down and pick them off from a larger distance. Ideal uses are in indoor spaces and under bridges in lanes. Grapple Slides can be extended by obtaining items that increase slide distance, such as the <weapon> <color #9E6203>Weapon</color> items <item_fleetfoot> //Fleetfoot// and <item_burst_fire> //Burst Fire//. You can also [[universaltech:bunnyhopping|bunnyhop]] while sliding.
  
 To execute, use //Grapple//, then immediately afterwards, dash and hold slide. To execute, use //Grapple//, then immediately afterwards, dash and hold slide.
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Slam Slide//** </wrap>|| ^ <wrap centeralign> **//Slam Slide//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:LashSlamSliding.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:LashSlamSlide.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 Slam Sliding can be incredibly useful in laning and can allow you to be incredibly unpredictable near tower walls. Slam Sliding can be incredibly useful in laning and can allow you to be incredibly unpredictable near tower walls.
 +
 +===== Grapple Wall Jump Boost =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Grapple Wall Jump Boost//** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:LashGrappleWallJumpBoost.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Easy |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | Grapple (back against the wall) → Wall Jump |
 +^ Written by                                            | d1zzease |
 +</WRAP>
 +
 +//Grapple// is <lash_sm> Lash's second ability. On use, it pulls your character upwards, in the direction of your target. Normally this ability allows you to get above your target, but with this tech you can convert almost all of //Grapple//'s momentum (around ''~1099 u/s'') into horizontal speed, even faster than the original grapple speed (''~1200 u/s'').
 +
 +To **Wall Jump Boost** with //Grapple//, position your character near a wall (preferably, your back has to be in contact with a wall). After you hit //Grapple//, instantly jump to perform a [[universaltech:walljumping|Wall Jump]]. If you do everything correctly, your character will launch forward at high speeds, instead of upward at normal speed. You can then [[universaltech:slidebunnyhopping|slide bunnyhop]] to prolong your movement.
 +
 +This movement allows you to escape dangerous situations when a normal grapple would leave you too exposed. Wall Jump Boosting with your //Grapple// allows you to quickly leave the location and slide away. This movement can be used when gaining verticality over your enemy isn't needed as much as getting close to them, or when getting verticality is not as profitable as getting closer (in tighter passages, such as the underground). 
hero/lash.1752128864.txt.gz · Last modified: 2025/07/10 06:27 by compsoter