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hero:lash [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoterhero:lash [2026/01/12 23:16] (current) – Small fixes to d1zzease's contribution. Good, but stop using the word "mostly" or references to current user knowledge. Can't confirm discovery by you so changed to written compsoter
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-<lash_mm> Lash’s fourth ability, //Death Slam//, has <lash_mm> Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, he lifts and stuns opponents.+<lash_sm> Lash’s fourth ability, //Death Slam//, has <lash_sm> Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, he lifts and stuns opponents.
  
 Using Zipline Momentum Conservation, he can float forwards while channelling //Death Slam//. This can be used to capture more opponents. Using Zipline Momentum Conservation, he can float forwards while channelling //Death Slam//. This can be used to capture more opponents.
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-<lash_mm> Lash’s second ability, //Grapple//, allows you to pull yourself towards an enemy player or minion. When //Grapple// is used regularly, he launches high into the air while grappling onto the target.+<lash_sm> Lash’s second ability, //Grapple//, allows you to pull yourself towards an enemy player or minion. When //Grapple// is used regularly, he launches high into the air while grappling onto the target.
  
 //Grapple// is able to be cancelled into a [[universaltech:dash]]. When this happens, he maintains speed from //Grapple//'s initial launch, up to a peak of ''~950 u/s''. //Grapple// is able to be cancelled into a [[universaltech:dash]]. When this happens, he maintains speed from //Grapple//'s initial launch, up to a peak of ''~950 u/s''.
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-//Ground Slam// is <lash_mm> Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down.+//Ground Slam// is <lash_sm> Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down.
  
 //Ground Slam// has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using //Ground Slam// on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called **Slam Sliding**. //Ground Slam// has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using //Ground Slam// on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called **Slam Sliding**.
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 Slam Sliding can be incredibly useful in laning and can allow you to be incredibly unpredictable near tower walls. Slam Sliding can be incredibly useful in laning and can allow you to be incredibly unpredictable near tower walls.
 +
 +===== Grapple Wall Jump Boost =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Grapple Wall Jump Boost//** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:LashGrappleWallJumpBoost.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Easy |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | Grapple (back against the wall) → Wall Jump |
 +^ Written by                                            | d1zzease |
 +</WRAP>
 +
 +//Grapple// is <lash_sm> Lash's second ability. On use, it pulls your character upwards, in the direction of your target. Normally this ability allows you to get above your target, but with this tech you can convert almost all of //Grapple//'s momentum (around ''~1099 u/s'') into horizontal speed, even faster than the original grapple speed (''~1200 u/s'').
 +
 +To **Wall Jump Boost** with //Grapple//, position your character near a wall (preferably, your back has to be in contact with a wall). After you hit //Grapple//, instantly jump to perform a [[universaltech:walljumping|Wall Jump]]. If you do everything correctly, your character will launch forward at high speeds, instead of upward at normal speed. You can then [[universaltech:slidebunnyhopping|slide bunnyhop]] to prolong your movement.
 +
 +This movement allows you to escape dangerous situations when a normal grapple would leave you too exposed. Wall Jump Boosting with your //Grapple// allows you to quickly leave the location and slide away. This movement can be used when gaining verticality over your enemy isn't needed as much as getting close to them, or when getting verticality is not as profitable as getting closer (in tighter passages, such as the underground). 
hero/lash.1755574367.txt.gz · Last modified: 2025/08/19 03:32 by compsoter