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| hero:lash [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoter | hero:lash [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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| - | <lash_mm> Lash’s fourth ability, //Death Slam//, has <lash_mm> Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, | + | <lash_sm> Lash’s fourth ability, //Death Slam//, has <lash_sm> Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, |
| Using Zipline Momentum Conservation, | Using Zipline Momentum Conservation, | ||
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| - | <lash_mm> Lash’s second ability, // | + | <lash_sm> Lash’s second ability, // |
| //Grapple// is able to be cancelled into a [[universaltech: | //Grapple// is able to be cancelled into a [[universaltech: | ||
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| - | //Ground Slam// is <lash_mm> Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down. | + | //Ground Slam// is <lash_sm> Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down. |
| //Ground Slam// has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using //Ground Slam// on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called **Slam Sliding**. | //Ground Slam// has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using //Ground Slam// on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called **Slam Sliding**. | ||