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| hero:mnk [2025/03/28 07:02] – monster_domosed | hero:mnk [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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| - | ====== Mo & Krill ====== | + | ====== Mo + Krill ====== |
| - | <WRAP announcement grey left> | + | <WRAP announcement grey left> |
| ===== Burrow ===== | ===== Burrow ===== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
| Line 12: | Line 12: | ||
| </ | </ | ||
| - | // | + | // |
| - | There are three phases to burrow; | + | There are three phases to burrow; |
| - | * **Diving** | + | ==== Diving |
| - | | + | This phase consists of <mo-and-krill_sm> Mo + Krill diving into the ground. During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech: |
| - | * During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech: | + | |
| - | * This phase lasts '' | + | |
| - | * **Burrowed** | + | |
| - | * This is when < | + | |
| - | * In this state, you gain | + | |
| - | * +80% bullet resist, | + | |
| - | * +30% < | + | |
| - | * A base of +'' | + | |
| - | * During this phase, you gain the ability to use active items that cannot Heavy Melee Cancel, but cannot use //Sand Blast// or //Combo//. Active items cannot be used on yourself. | + | |
| - | * This phase lasts '' | + | |
| - | * **Spin** | + | |
| - | * This phase consists of < | + | |
| - | * When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | + | |
| - | * Once you emerge, there is a '' | + | |
| + | This phase lasts '' | ||
| + | ==== Burrowed ==== | ||
| + | This is when < | ||
| + | In this state, you gain | ||
| + | * +80% bullet resist, | ||
| + | * +30% < | ||
| + | * A base of +'' | ||
| + | |||
| + | During this phase, you gain the ability to use active items that cannot Heavy Melee Cancel, but cannot use //Sand Blast// or //Combo//. Active items cannot be used on yourself. This phase lasts '' | ||
| + | |||
| + | ==== Spin ==== | ||
| + | This phase consists of < | ||
| + | When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | ||
| + | |||
| + | <WRAP box nobox> | ||
| ===== Air Jump Burrow ===== | ===== Air Jump Burrow ===== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
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| To execute, emerge from Burrow, then jump within '' | To execute, emerge from Burrow, then jump within '' | ||
| + | </ | ||
| + | <WRAP box nobox> | ||
| ===== IAD Burrow ===== | ===== IAD Burrow ===== | ||
| <color grey> | <color grey> | ||
| Line 58: | Line 61: | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
| Line 70: | Line 73: | ||
| To execute, emerge from //Burrow//, then dash within '' | To execute, emerge from //Burrow//, then dash within '' | ||
| + | </ | ||
| ===== Magic Carpet Burrow ===== | ===== Magic Carpet Burrow ===== | ||
| Line 75: | Line 79: | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
| Line 82: | Line 86: | ||
| </ | </ | ||
| - | //Magic Carpet// (<color #ABFFE3>< | + | < |
| - | **Magic Carpet Burrow** is when you use both //Burrow// and //Magic Carpet// at the same time. | + | **Magic Carpet Burrow** is when you use both //Burrow// and < |
| - | When in //Burrow//, you are able to cast //Magic Carpet//. When this happens, you will enter carpet state while burrowing; when this happens, your hitbox is significantly smaller, and your character is shown as a dirt mound surrounded by floating rubble on the magic carpet. While you are in this state, //Magic Carpet// acts as intended. After // | + | When in //Burrow//, you are able to cast < |
| This can be used to make safer getaways; a smaller and more ambiguous hitbox makes you harder to hit. It can also be used as a scouting or ganking tool, while also making you harder to hit. | This can be used to make safer getaways; a smaller and more ambiguous hitbox makes you harder to hit. It can also be used as a scouting or ganking tool, while also making you harder to hit. | ||
| - | To execute, first execute //Burrow//, then immediately cast //Magic Carpet//. | + | To execute, first execute //Burrow//, then immediately cast < |