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hero:mnk [2026/01/28 01:51] – [Table] fifthyhero:mnk [2026/02/20 07:12] (current) fifthy
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 This phase consists of <mo-and-krill_sm> Mo + Krill emerging from the ground, spinning and damaging enemies This phase consists of <mo-and-krill_sm> Mo + Krill emerging from the ground, spinning and damaging enemies
 When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of ''~400'' u/s, your jump will get smaller and smaller. Over ''~400'' u/s, you will instead drop down instead of jump; this can most easily be seen jumping out of a [[universaltech:jump_pads|Air Vent]]. Once you emerge, there is a ''5'' tick window where you are able to [[universaltech:jumping|double jump]] and [[universaltech:dash|air dash]]. When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of ''~400'' u/s, your jump will get smaller and smaller. Over ''~400'' u/s, you will instead drop down instead of jump; this can most easily be seen jumping out of a [[universaltech:jump_pads|Air Vent]]. Once you emerge, there is a ''5'' tick window where you are able to [[universaltech:jumping|double jump]] and [[universaltech:dash|air dash]].
 +
 +
 +<WRAP box nobox>
 +===== Pseudo =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Pseudo//** </wrap>||
 +^ <wrap centeralign>{{2026-01-28_10-07-34.mp4}}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | Basic Mechanics |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | //Burrow// (2) |
 +</WRAP>
 +This state is achieved when you finish the **diving** phase of burrow while being in the air, in this state the only thing you gain is the model of burrow, but the sound, stats, effects of burrow will only apply when you enter the next state
 +
 +In this state you can do 2 notable techs
 +</WRAP>
 +
 +
 +<WRAP box nobox>
 +===== IAD Pseudo =====
 +<color grey>__Main article:__</color> [[universaltech:IAD]]
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//IAD Pseudo//** </wrap>||
 +^ <wrap centeralign>{{2026-01-28_10-15-20.mp4}}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | Basic Mechanics |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | //Burrow// (2) -> Dash |
 +</WRAP>
 +This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs
 +</WRAP>
 +
 +
 +<WRAP box nobox>
 +===== Heavy/Light Punch Pseudo =====
 +<color grey>__Main article:__</color> [[universaltech:heavymelee|Heavy Melee]]
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Heavy/Light Punch Pseudo//** </wrap>||
 +^ <wrap centeralign>{{2026-01-28_09-47-39.mp4}}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | Basic Mechanics |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | //Burrow// (2) -> Punch |
 +</WRAP>
 +This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/spin vault
 +</WRAP>
 +
 +<WRAP box nobox>
 +===== Burrow & Dash Burrow =====
 +<color grey>__Main article:__</color> [[universaltech:dash]]
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Burrow & Dash Burrow//** </wrap>||
 +^ <wrap centeralign>{{2026-01-28_10-43-48.mp4}}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Easy  |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | //Burrow// (2) -> Dash |
 +</WRAP>
 +This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound
 +
 +There is also a window where you can dash in burrow itself, tips to do this is that you should press your dash key when the dive phase is about to finish or when you are about to land from pseudo to burrow
 +</WRAP>
 +
 +<WRAP box nobox>
 +===== Burrow Slide =====
 +<color grey>__Main article:__</color> [[universaltech:sliding|Sliding]]
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Burrow Slide//** </wrap>||
 +^ <wrap centeralign>{{2026-01-28_09-48-15.mp4}}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | Basic Mechanics |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | //Burrow// (2) -> Crouch |
 +</WRAP>
 +Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement
 +</WRAP>
 +
 +
 +
  
 <WRAP box nobox> <WRAP box nobox>
-===== Air Jump Burrow =====+===== Air Jump Unburrow/Spin =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
Line 67: Line 151:
  
 <WRAP box nobox> <WRAP box nobox>
-===== IAD Burrow =====+===== Mantle Unburrow/Spin ===== 
 +<color grey>__Main article:__</color> [[universaltech:mantling|Mantling]] 
 +<WRAP half right infobox> 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ <wrap centeralign> **//Mantle Unburrow/Spin//** </wrap>                                               || 
 +^ <wrap centeralign>{{2026-01-28_10-52-05.mp4}}</wrap>                                        || 
 +^ Tech Type                                             | Character Tech                       | 
 +^ Difficulty                                            | <color orange>Advanced</color> Easy  | 
 +^ Character Dependent                                   | Yes                                  | 
 +^ Inputs                                                | //Burrow// (Spin) → Jump             | 
 +</WRAP> 
 +Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/mistakes 
 + 
 +In order to do you have to basically do the same thing as air jump burrow but instead of double jumping you instead mantle, key order 
 +cancel burrow/unburrow/spin -> mantle 
 + 
 +</WRAP> 
 + 
 +<WRAP box nobox> 
 +===== IAD Unburrow/Spin =====
 <color grey>__Main article:__</color> [[universaltech:IAD]] <color grey>__Main article:__</color> [[universaltech:IAD]]
 <WRAP half right infobox> <WRAP half right infobox>
Line 85: Line 188:
 To execute, emerge from //Burrow//, then dash within ''5'' ticks. To execute, emerge from //Burrow//, then dash within ''5'' ticks.
 </WRAP> </WRAP>
 +
 +
  
 ===== Magic Carpet Burrow ===== ===== Magic Carpet Burrow =====
hero/mnk.1769565105.txt.gz · Last modified: 2026/01/28 01:51 by fifthy