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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hero:mnk [2026/01/28 03:03] – fifthy | hero:mnk [2026/02/20 07:12] (current) – fifthy | ||
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| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs | This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs | ||
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| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/ | This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/ | ||
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| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound | This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound | ||
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| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement | Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement | ||
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| <WRAP box nobox> | <WRAP box nobox> | ||
| - | ===== IAD Unburrow/ | + | ===== Mantle |
| - | <color grey> | + | <color grey> |
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| + | Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/ | ||
| - | When entering the spin phase and emerging from the ground, there is a '' | + | In order to do you have to basically do the same thing as air jump burrow but instead of double jumping you instead mantle, key order |
| + | cancel burrow/ | ||
| - | This is useful for chasing down enemies and damaging them with the spin. | ||
| - | |||
| - | To execute, emerge from //Burrow//, then dash within '' | ||
| </ | </ | ||
| <WRAP box nobox> | <WRAP box nobox> | ||
| - | ===== Mantle | + | ===== IAD Unburrow/ |
| - | <color grey> | + | <color grey> |
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| Line 182: | Line 181: | ||
| ^ Inputs | ^ Inputs | ||
| </ | </ | ||
| - | Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/ | ||
| - | In order to do you have to basically do the same thing as air jump burrow but instead of double jumping you instead mantle, key order | + | When entering the spin phase and emerging from the ground, there is a '' |
| - | cancel burrow/ | + | |
| + | This is useful for chasing down enemies and damaging them with the spin. | ||
| + | |||
| + | To execute, emerge from //Burrow//, then dash within '' | ||
| </ | </ | ||
| + | |||