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hero:mnk [2026/01/28 03:03] fifthyhero:mnk [2026/02/20 07:12] (current) fifthy
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 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Dash |
 </WRAP> </WRAP>
 This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs
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 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Punch |
 </WRAP> </WRAP>
 This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/spin vault This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/spin vault
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 ^ Difficulty                                            | <color orange>Advanced</color> Easy  | ^ Difficulty                                            | <color orange>Advanced</color> Easy  |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Dash |
 </WRAP> </WRAP>
 This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound
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 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Crouch |
 </WRAP> </WRAP>
 Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement
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 <WRAP box nobox> <WRAP box nobox>
-===== IAD Unburrow/Spin ===== +===== Mantle Unburrow/Spin ===== 
-<color grey>__Main article:__</color> [[universaltech:IAD]]+<color grey>__Main article:__</color> [[universaltech:mantling|Mantling]]
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//IAD Burrow//** </wrap>                                               || +^ <wrap centeralign> **//Mantle Unburrow/Spin//** </wrap>                                               || 
-^ <wrap centeralign>{{2026-01-28_09-46-26.mp4}}</wrap>                                        ||+^ <wrap centeralign>{{2026-01-28_10-52-05.mp4}}</wrap>                                        ||
 ^ Tech Type                                             | Character Tech                       | ^ Tech Type                                             | Character Tech                       |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy  | ^ Difficulty                                            | <color orange>Advanced</color> Easy  |
 ^ Character Dependent                                   | Yes                                  | ^ Character Dependent                                   | Yes                                  |
-^ Inputs                                                | //Burrow// (Spin) → Dash             |+^ Inputs                                                | //Burrow// (Spin) → Jump             |
 </WRAP> </WRAP>
 +Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/mistakes
  
-When entering the spin phase and emerging from the ground, there is a ''5'' tick window in which you are able to [[universaltech:air dash]]. After the initial [[universaltech:dash]]you are also able to [[universaltech:slide]] while in the spin animation.+In order to do you have to basically do the same thing as air jump burrow but instead of double jumping you instead mantlekey order 
 +cancel burrow/unburrow/spin -> mantle
  
-This is useful for chasing down enemies and damaging them with the spin. 
- 
-To execute, emerge from //Burrow//, then dash within ''5'' ticks. 
 </WRAP> </WRAP>
  
 <WRAP box nobox> <WRAP box nobox>
-===== Mantle Unburrow/Spin ===== +===== IAD Unburrow/Spin ===== 
-<color grey>__Main article:__</color> [[universaltech:mantling|Mantling]]+<color grey>__Main article:__</color> [[universaltech:IAD]]
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Mantle Unburrow/Spin//** </wrap>                                               ||+^ <wrap centeralign> **//IAD Burrow//** </wrap>                                               ||
 ^ <wrap centeralign>{{2026-01-28_09-46-26.mp4}}</wrap>                                        || ^ <wrap centeralign>{{2026-01-28_09-46-26.mp4}}</wrap>                                        ||
 ^ Tech Type                                             | Character Tech                       | ^ Tech Type                                             | Character Tech                       |
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 ^ Inputs                                                | //Burrow// (Spin) → Dash             | ^ Inputs                                                | //Burrow// (Spin) → Dash             |
 </WRAP> </WRAP>
-Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/mistakes 
  
-In order to do you have to basically do the same thing as air jump burrow but instead of double jumping you instead mantlekey order +When entering the spin phase and emerging from the ground, there is a ''5'' tick window in which you are able to [[universaltech:air dash]]. After the initial [[universaltech:dash]]you are also able to [[universaltech:slide]] while in the spin animation.
-cancel burrow/unburrow/spin -> mantle+
  
 +This is useful for chasing down enemies and damaging them with the spin.
 +
 +To execute, emerge from //Burrow//, then dash within ''5'' ticks.
 </WRAP> </WRAP>
 +
  
  
hero/mnk.1769569398.txt.gz · Last modified: 2026/01/28 03:03 by fifthy