This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hero:mnk [2026/01/28 03:05] – fifthy | hero:mnk [2026/02/20 07:12] (current) – fifthy | ||
|---|---|---|---|
| Line 68: | Line 68: | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs | This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs | ||
| Line 84: | Line 84: | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/ | This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/ | ||
| Line 99: | Line 99: | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound | This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound | ||
| Line 116: | Line 116: | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement | Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement | ||
| Line 156: | Line 156: | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/ | Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/ | ||
| Line 188: | Line 188: | ||
| To execute, emerge from //Burrow//, then dash within '' | To execute, emerge from //Burrow//, then dash within '' | ||
| </ | </ | ||
| - | |||