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hero:mnk [2026/01/28 03:11] fifthyhero:mnk [2026/02/20 07:12] (current) fifthy
Line 68: Line 68:
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Dash |
 </WRAP> </WRAP>
 This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs This tech can only be done when in psuedo state, you can air dash in all direction, this is really good for jukes and transitioning to other techs
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 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Punch |
 </WRAP> </WRAP>
 This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/spin vault This tech can only be done when in psuedo state, used for extra damage, gap close and mobility into unburrow/spin vault
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 ^ Difficulty                                            | <color orange>Advanced</color> Easy  | ^ Difficulty                                            | <color orange>Advanced</color> Easy  |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Dash |
 </WRAP> </WRAP>
 This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound This phase will only happen when either the finished dive phase is done in the ground or when pseudo state hits the ground (example from the pseudo state transitioning to burrow is in the video above), in this phase you gain the stat benefits of burrow, effects and sound
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 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Burrow// (2) |+^ Inputs                                                | //Burrow// (2) -> Crouch |
 </WRAP> </WRAP>
 Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement Can be easily done by just sliding while in burrow, Good for when going down a slope and general movement
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 ^ Difficulty                                            | <color orange>Advanced</color> Easy  | ^ Difficulty                                            | <color orange>Advanced</color> Easy  |
 ^ Character Dependent                                   | Yes                                  | ^ Character Dependent                                   | Yes                                  |
-^ Inputs                                                | //Burrow// (Spin) → Dash             |+^ Inputs                                                | //Burrow// (Spin) → Jump             |
 </WRAP> </WRAP>
 Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/mistakes Good for chasing enemy and general movement, sometimes is preferred then air jump burrow because of it's tendency to overshoot/mistakes
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 To execute, emerge from //Burrow//, then dash within ''5'' ticks. To execute, emerge from //Burrow//, then dash within ''5'' ticks.
 </WRAP> </WRAP>
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hero/mnk.1769569866.txt.gz · Last modified: 2026/01/28 03:11 by fifthy