This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hero:mnk [2026/01/28 03:36] – fifthy | hero:mnk [2026/02/20 07:12] (current) – fifthy | ||
|---|---|---|---|
| Line 167: | Line 167: | ||
| cancel burrow/ | cancel burrow/ | ||
| - | </ | ||
| - | |||
| - | <WRAP box nobox> | ||
| - | ===== IAD Unburrow/ | ||
| - | <color grey> | ||
| - | <WRAP half right infobox> | ||
| - | {{tablelayout? | ||
| - | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | ||
| - | ^ Tech Type | Character Tech | | ||
| - | ^ Difficulty | ||
| - | ^ Character Dependent | ||
| - | ^ Inputs | ||
| - | </ | ||
| - | |||
| - | When entering the spin phase and emerging from the ground, there is a '' | ||
| - | |||
| - | This is useful for chasing down enemies and damaging them with the spin. | ||
| - | |||
| - | To execute, emerge from //Burrow//, then dash within '' | ||
| - | </ | ||
| - | |||
| - | <WRAP box nobox> | ||
| - | ===== SandBlast Double Dash ===== | ||
| - | <color grey> | ||
| - | <WRAP half right infobox> | ||
| - | {{tablelayout? | ||
| - | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | ||
| - | ^ Tech Type | Character Tech | | ||
| - | ^ Difficulty | ||
| - | ^ Character Dependent | ||
| - | ^ Inputs | ||
| - | </ | ||
| - | |||
| - | When doing // | ||
| - | </ | ||
| - | |||
| - | <WRAP box nobox> | ||
| - | ===== SandBlast Dash To Jump ===== | ||
| - | <WRAP half right infobox> | ||
| - | {{tablelayout? | ||
| - | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | ||
| - | ^ Tech Type | Character Tech | | ||
| - | ^ Difficulty | ||
| - | ^ Character Dependent | ||
| - | ^ Inputs | ||
| - | </ | ||
| - | |||
| - | When doing // | ||
| </ | </ | ||