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hero:mnk [2026/01/28 03:36] fifthyhero:mnk [2026/02/20 07:12] (current) fifthy
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 cancel burrow/unburrow/spin -> mantle cancel burrow/unburrow/spin -> mantle
  
-</WRAP> 
- 
-<WRAP box nobox> 
-===== IAD Unburrow/Spin ===== 
-<color grey>__Main article:__</color> [[universaltech:IAD]] 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//IAD Burrow//** </wrap>                                               || 
-^ <wrap centeralign>{{2026-01-28_09-46-26.mp4}}</wrap>                                        || 
-^ Tech Type                                             | Character Tech                       | 
-^ Difficulty                                            | <color orange>Advanced</color> Easy  | 
-^ Character Dependent                                   | Yes                                  | 
-^ Inputs                                                | //Burrow// (Spin) → Dash             | 
-</WRAP> 
- 
-When entering the spin phase and emerging from the ground, there is a ''5'' tick window in which you are able to [[universaltech:air dash]]. After the initial [[universaltech:dash]], you are also able to [[universaltech:slide]] while in the spin animation. 
- 
-This is useful for chasing down enemies and damaging them with the spin. 
- 
-To execute, emerge from //Burrow//, then dash within ''5'' ticks. 
-</WRAP> 
- 
-<WRAP box nobox> 
-===== SandBlast Double Dash ===== 
-<color grey>__Main article:__</color> [[universaltech:dash]] 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//SandBlast Double Dash//** </wrap>                                               || 
-^ <wrap centeralign>{{2026-01-28_11-30-56.mp4}}</wrap>                                        || 
-^ Tech Type                                             | Character Tech                       | 
-^ Difficulty                                            | <color orange>Advanced</color> Easy  | 
-^ Character Dependent                                   | Yes                                  | 
-^ Inputs                                                | Dash -> //SandBlast// -> Dash        | 
-</WRAP> 
- 
-When doing //SandBlast// it cancels out your previous dash and you can perform another dash after, you can also substitute dash for a heavy or light melee  
-</WRAP> 
- 
-<WRAP box nobox> 
-===== SandBlast Dash To Jump ===== 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//SandBlast Dash To Jump//** </wrap>                                               || 
-^ <wrap centeralign>{{2026-01-28_11-32-19.mp4}}</wrap>                                        || 
-^ Tech Type                                             | Character Tech                       | 
-^ Difficulty                                            | <color orange>Advanced</color> Easy  | 
-^ Character Dependent                                   | Yes                                  | 
-^ Inputs                                                | Dash -> //SandBlast// -> Jump        | 
-</WRAP> 
- 
-When doing //SandBlast// it cancels out your previous dash and you can do a jump, it's basically a mini dash jump that consumes only 1 stamina, great for chasing enemy and escapes 
 </WRAP> </WRAP>
  
hero/mnk.1769571418.txt.gz · Last modified: 2026/01/28 03:36 by fifthy