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| hero:paradox [2025/03/28 06:30] – created monster_domosed | hero:paradox [2026/01/09 01:16] (current) – Fixed formatting compsoter | ||
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| ====== Paradox | ====== Paradox | ||
| - | <WRAP announcement grey left> | + | <WRAP announcement grey left> |
| ===== Kinetic Carbine Aerial Momentum Cancel ===== | ===== Kinetic Carbine Aerial Momentum Cancel ===== | ||
| + | <WRAP box nobox> | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
| Line 20: | Line 21: | ||
| //Kinetic Carbine// Aerial Momentum Cancel takes one bar of [[universaltech: | //Kinetic Carbine// Aerial Momentum Cancel takes one bar of [[universaltech: | ||
| - | |||
| - | //Kinetic Carbine// Aerial Momentum Cancel takes one bar of stamina. | ||
| To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. | To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. | ||
| + | </ | ||
| + | <WRAP box nobox> | ||
| + | ===== Kinetic Carbine Aerial Speed Dash ===== | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Stamina | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | Tapping alt-fire while in the air (through [[universaltech: | ||
| + | To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. | ||
| + | </ | ||
| ===== Time Wall Momentum Stop ===== | ===== Time Wall Momentum Stop ===== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||