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| hero:seven [2025/07/10 06:49] – General fixes + corrections compsoter | hero:seven [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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| Normally, when channelling //Storm Cloud//, you are lifted '' | Normally, when channelling //Storm Cloud//, you are lifted '' | ||
| - | This allows you to essentially get the benefits of [[itemtech: | + | This allows you to essentially get the benefits of < |
| To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//. | To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//. | ||
| - | ===== Lightning Ball Hidden Melee ===== | ||
| - | <color grey> | ||
| - | <WRAP half right infobox> | ||
| - | {{tablelayout? | ||
| - | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | ||
| - | ^ Tech Type | Character Tech | | ||
| - | ^ Difficulty | ||
| - | ^ Stamina | ||
| - | ^ Character Dependent | ||
| - | ^ Inputs | ||
| - | ^ Contributed by | Blodboen | | ||
| - | </ | ||
| - | |||
| - | //Lightning Ball//((by default, 1)) has < | ||
| - | |||
| - | When using //Lightning Ball// and [[universaltech: | ||
| - | |||
| - | You can further hide the animation of Heavy Melee by looking down. This can make it harder for opponents to parry you. | ||
| - | |||
| - | To execute, cast //Lightning Ball// then buffer a Heavy Melee. If done correctly, < | ||