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hero:shiv [2025/07/10 06:58] – Made bluetooth ult table have headers and made video wide compsoter | hero:shiv [2025/10/01 06:15] (current) – Added small sentance for Slice and Dice Leap about landing during an airborne initated Slice and Dice compsoter | ||
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+ | /* !! These are the htmlmetatags for Discord */ | ||
+ | /* !! Edit to page contents */ | ||
+ | {{htmlmetatags> | ||
+ | metatag-keywords=(deadlock, | ||
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+ | metatag-og: | ||
+ | metatag-og: | ||
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+ | metatag: | ||
+ | metatag-og: | ||
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+ | }} | ||
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====== Shiv ====== | ====== Shiv ====== | ||
<WRAP box nobox> | <WRAP box nobox> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | ||
+ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== M2 Wall Jump ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | **M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from < | ||
+ | |||
+ | This technique requires no [[universaltech: | ||
+ | |||
+ | The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. | ||
+ | |||
+ | Firing alt-fire at a shallower angle to the wall can make this easier to perform at the cost of gaining less speed; this lets you move more laterally along the wall. It is also easier to do this on some walls than others — the flatter and more plain the wall, the easier. | ||
+ | |||
+ | Anecdotally, | ||
+ | |||
</ | </ | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | <WRAP box nobox> | ||
- | ===== M2 Heavy Melee Climb ===== | ||
- | <color grey> | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Character Tech | | ||
- | ^ Difficulty | ||
- | ^ Stamina | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | ^ Written by | dimeq | | ||
- | </ | ||
- | |||
- | By repeatedly chaining alt-fire downwards and performing [[universaltech: | ||
- | |||
- | This works around the long recovery time of alt-fire. Using alt-fire gains a small amount of height, and then performing the Heavy Melee stalls you in the air long enough to allow you to perform another alt-fire to incrementally gain height. | ||
- | |||
- | This is slower than other methods of gaining height, but it can be done anywhere with no [[universaltech: | ||
- | |||
- | Note that if you hit an enemy with the Heavy Melee, it will finish earlier and will stall for less time. You can compensate for this by having more fire rate, for example through items or the Rejuvenator buff. | ||
- | |||
- | To execute, first be in the air. Look downwards and input alt-fire, then look horizontal and Heavy Melee. This can be repeated as long as you have ammo, and does not require precise timing: you can hold Heavy Melee during alt-fire to buffer it to happen as soon as possible and vice-versa. | ||
- | </ | ||
<WRAP box nobox> | <WRAP box nobox> | ||
===== Infinite M2 Slide ===== | ===== Infinite M2 Slide ===== | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ <wrap centeralign> | + | |
- | ^ <wrap centeralign> | + | |
- | ^ <wrap centeralign> | + | |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, | + | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, |
Using this faster fire rate, you can chain M2 shots while in a [[universaltech: | Using this faster fire rate, you can chain M2 shots while in a [[universaltech: | ||
- | Furthermore, | + | Furthermore, |
- | The **Infinite M2 Slide** itself does not cost any stamina. | + | The Infinite M2 Slide itself does not cost any stamina. |
- | You cannot initiate an **Infinite M2 Slide** from a [[universaltech: | + | You cannot initiate an Infinite M2 Slide from a [[universaltech: |
- | You can initiate an **Infinite M2 Slide** out of an M2 Slide; however, the inputs are very tight (to execute an **Infinite M2 Slide** out of an M2 Slide, press crouch and alt-fire at the same time). | + | You can initiate an Infinite M2 Slide out of an M2 Slide; however, the inputs are very tight (to execute an Infinite M2 Slide out of an M2 Slide, press crouch and alt-fire at the same time). |
You can slide in one of two ways: | You can slide in one of two ways: | ||
* Backwards | * Backwards | ||
* This has limited combat potential due to facing backwards to where you want to go. Sliding backwards requires holding the backwards movement key (by default, S). | * This has limited combat potential due to facing backwards to where you want to go. Sliding backwards requires holding the backwards movement key (by default, S). | ||
- | * Sideways((**Sideways Infinite M2 Slide is often better than backwards Infinite M2 Slide. Use it more.** Sideways Infinite M2 Slide also allows you to execute Infinite M2 Slide Acceleration.)) | + | * Sideways((Sideways Infinite M2 Slide is often better than backwards Infinite M2 Slide. Use it more. Sideways Infinite M2 Slide also allows you to execute Infinite M2 Slide Acceleration.)) |
* This has the most combat potential due to your crosshair being closer to the forward direction. This is the only way that you can start accelerating using the Infinite M2 Slide. Sliding sideways requires holding either the left or right movement key (by default, A or D). | * This has the most combat potential due to your crosshair being closer to the forward direction. This is the only way that you can start accelerating using the Infinite M2 Slide. Sliding sideways requires holding either the left or right movement key (by default, A or D). | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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For there to be a noticeable amount of acceleration you need either | For there to be a noticeable amount of acceleration you need either | ||
* A minimum fire rate of around 40%, | * A minimum fire rate of around 40%, | ||
- | * A minimum fire rate of 12% with the < | + | * A minimum fire rate of 12% with the < |
- | * The < | + | * The < |
With Infinite M2 Slide Acceleration, | With Infinite M2 Slide Acceleration, | ||
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To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | ||
</ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== Slice and Dice Leap ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | <wrap retailsemibold> | ||
+ | |||
+ | When in the air, <wrap retailsemibold> | ||
+ | |||
+ | When landing onto the ground during an airborne initiated <wrap retailsemibold> | ||
+ | |||
+ | <wrap retailsemibold> | ||
+ | </ | ||
+ | |||
===== Bluetooth Ult ===== | ===== Bluetooth Ult ===== | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
^ Stamina | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
^ Named by | Sankta | | ^ Named by | Sankta | | ||
^ Thanks to | Matty McPatty | | ^ Thanks to | Matty McPatty | | ||
</ | </ | ||
- | //Killing Blow//((by default, 4)) is < | + | <wrap retailsemibold> |
- | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, | + | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing |
The actives that can cancel the leap are: | The actives that can cancel the leap are: | ||
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^ **Price (< | ^ **Price (< | ||
- | | < | + | | < |
- | | < | + | | < |
To execute, use an active that allows < | To execute, use an active that allows < |