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hero:shiv [2025/08/21 10:15] – (IGNORE) Changed mm to sm icon compsoterhero:shiv [2025/10/01 06:15] (current) – Added small sentance for Slice and Dice Leap about landing during an airborne initated Slice and Dice compsoter
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 Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity.
 +</WRAP>
 +
 +<WRAP box nobox>
 +===== M2 Wall Jump =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//M2 Wall Jump//** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:shivm2walljump.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Easy |
 +^ Stamina                                               | 0 |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | Alt-fire → Wall Jump |
 +</WRAP>
 +**M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from <shiv_sm> Shiv’s alt-fire in addition to the [[universaltech:wall_jump|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique.
 +
 +This technique requires no [[universaltech:stamina|stamina]], and can be used to gain significant velocity away from the wall.
 +
 +The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs.
 +
 +Firing alt-fire at a shallower angle to the wall can make this easier to perform at the cost of gaining less speed; this lets you move more laterally along the wall. It is also easier to do this on some walls than others — the flatter and more plain the wall, the easier.
 +
 +Anecdotally, binding alt-fire and jump to keys on the same hand (e.g. both on keyboard or both on mouse buttons) can make the execution easier.
 +
 </WRAP> </WRAP>
  
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 </WRAP> </WRAP>
  
-**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <item_fleetfoot> <weapon> <color #9E6203>Weapon</color> item //Fleetfoot/(<color #ABFFE3><soul>1,600</color>) which increases [[universaltech:dash]] distance by 25% on its own.+**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) which increases [[universaltech:dash]] distance by 25% on its own.
  
 Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''376'' u/s. Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''376'' u/s.
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 For there to be a noticeable amount of acceleration you need either For there to be a noticeable amount of acceleration you need either
   * A minimum fire rate of around 40%,   * A minimum fire rate of around 40%,
-  * A minimum fire rate of 12% with the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot/(1,600) or +  * A minimum fire rate of 12% with the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) or 
-  * The <weapon> <color #9E6203>Weapon</color> item <item_burst_fire> //Burst Fire/(<soul> 3,200).+  * The <weapon> <color #9E6203>Weapon</color> item <item_burst_fire> <wrap retailsemibold>Burst Fire</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>).
  
 With Infinite M2 Slide Acceleration, you can reach peak speeds of ''~1300'' u/s, although the highest speed you will practically reach is ''~900'' u/s. With Infinite M2 Slide Acceleration, you can reach peak speeds of ''~1300'' u/s, although the highest speed you will practically reach is ''~900'' u/s.
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 To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving.
 </WRAP> </WRAP>
 +
 +<WRAP box nobox>
 +===== Slice and Dice Leap =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Slice and Dice Leap//** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:sliceanddiceleap.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Easy |
 +^ Stamina                                               | 0 |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | <wrap retailsemibold>Slice and Dice</wrap> |
 +</WRAP>
 +
 +<wrap retailsemibold>Slice and Dice</wrap> is <shiv_sm> Shiv's second ability, in which he dashes ''12.37'' metres or ''487'' units forward, dealing <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap> damage to opponents in the way. <wrap retailsemibold>Slice and Dice</wrap> ignores pre-existing momentum and velocity and ends you with zero momentum; <wrap retailsemibold>Slice and Dice</wrap> can be thought of as a set velocity sequence.
 +
 +When in the air, <wrap retailsemibold>Slice and Dice</wrap> can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle ((''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''))((This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates)). This can be used for traversal as a "second" dash.
 +
 +When landing onto the ground during an airborne initiated <wrap retailsemibold>Slice and Dice</wrap>, you will continue in the direction of initial casting.
 +
 +<wrap retailsemibold>Slice and Dice</wrap> disregards all prior momentum and stops you with zero velocity; <wrap retailsemibold>Slice and Dice</wrap> is best used at the very end of a chain of actions or at a rollout. <wrap retailsemibold>Slice and Dice</wrap> is also disabled by <item_slowing_hex> <wrap retailsemibold>[[itemtech:slowinghex|Slowing Hex]]</wrap>, potentially making rollouts utilising <wrap retailsemibold>Slice and Dice</wrap> infeasible when chased.
 +</WRAP>
 +
 ===== Bluetooth Ult ===== ===== Bluetooth Ult =====
 <WRAP half right infobox> <WRAP half right infobox>
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 ^ Stamina                                               | 0 | ^ Stamina                                               | 0 |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | Active (Rescue Beam, Ethereal Shift) → //Killing Blow/|+^ Inputs                                                | Active (<item_rescue_beam> Rescue Beam, <item_ethereal_shift> Ethereal Shift) → <wrap retailsemibold>Killing Blow</wrap> |
 ^ Named by                                               | Sankta | ^ Named by                                               | Sankta |
 ^ Thanks to                                               | Matty McPatty | ^ Thanks to                                               | Matty McPatty |
 </WRAP> </WRAP>
  
-//Killing Blow//((by default, 4)) is <shiv_sm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade).+<wrap retailsemibold>Killing Blow</wrap>((by default, 4)) is <shiv_sm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade).
  
-Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, or a **Bluetooth Ult**.+Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing <shiv_sm> Shiv to instantly kill from large distances. This is called **Bluetoothing**, or a **Bluetooth Ult**.
  
 The actives that can cancel the leap are: The actives that can cancel the leap are:
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 ^ **Price (<soul> Souls)** ^ **Type**    ^ **Item Name**       ^ **Note** ^ ^ **Price (<soul> Souls)** ^ **Type**    ^ **Item Name**       ^ **Note** ^
-| <soul> 3,200          | <vitality> <color #7CB125>Vitality</color>     | <item_rescue_beam> //Rescue Beam/| Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. | +| <soul> 3,200          | <vitality> <color #7CB125>Vitality</color>     | <item_rescue_beam> <wrap retailsemibold>Rescue Beam</wrap> | Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. | 
-| <soul> 6,400          |  <spirit> <color #E1A0FF>Spirit</color>  | <item_ethereal_shift> //Ethereal Shift//((With Ethereal Shift, spamming 4 usually gets you the Bluetooth Ult.)) | After Ethereal Shift expires, for 1 tick only. |+| <soul> 6,400          |  <spirit> <color #E1A0FF>Spirit</color>  | <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap>((With <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap>, spamming 4 usually gets you the Bluetooth Ult.)) | After <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap> expires, for 1 tick only. |
  
 To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above. To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above.
hero/shiv.1755771300.txt.gz · Last modified: 2025/08/21 10:15 by compsoter