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| hero:shiv [2025/08/21 10:15] – (IGNORE) Changed mm to sm icon compsoter | hero:shiv [2025/10/26 06:03] (current) – Updated minimum fire rate threshold for infinite m2 slide compsoter | ||
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| Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | ||
| + | </ | ||
| + | |||
| + | <WRAP box nobox> | ||
| + | ===== M2 Wall Jump ===== | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Stamina | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | **M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from < | ||
| + | |||
| + | This technique requires no [[universaltech: | ||
| + | |||
| + | The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. | ||
| + | |||
| + | Firing alt-fire at a shallower angle to the wall can make this easier to perform at the cost of gaining less speed; this lets you move more laterally along the wall. It is also easier to do this on some walls than others — the flatter and more plain the wall, the easier. | ||
| + | |||
| + | Anecdotally, | ||
| + | |||
| </ | </ | ||
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| </ | </ | ||
| - | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, | + | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +22% fire rate((< |
| Using this faster fire rate, you can chain M2 shots while in a [[universaltech: | Using this faster fire rate, you can chain M2 shots while in a [[universaltech: | ||
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| For there to be a noticeable amount of acceleration you need either | For there to be a noticeable amount of acceleration you need either | ||
| * A minimum fire rate of around 40%, | * A minimum fire rate of around 40%, | ||
| - | * A minimum fire rate of 12% with the < | + | * A minimum fire rate of 12% with the < |
| - | * The < | + | * The < |
| With Infinite M2 Slide Acceleration, | With Infinite M2 Slide Acceleration, | ||
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| To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | ||
| </ | </ | ||
| + | |||
| + | <WRAP box nobox> | ||
| + | ===== Slice and Dice Leap ===== | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Stamina | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | When in the air, <wrap retailsemibold> | ||
| + | |||
| + | When landing onto the ground during an airborne initiated <wrap retailsemibold> | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | </ | ||
| + | |||
| ===== Bluetooth Ult ===== | ===== Bluetooth Ult ===== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
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| ^ Stamina | ^ Stamina | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| ^ Named by | Sankta | | ^ Named by | Sankta | | ||
| ^ Thanks to | Matty McPatty | | ^ Thanks to | Matty McPatty | | ||
| </ | </ | ||
| - | //Killing Blow//((by default, 4)) is < | + | <wrap retailsemibold> |
| - | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, | + | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing |
| The actives that can cancel the leap are: | The actives that can cancel the leap are: | ||
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| ^ **Price (< | ^ **Price (< | ||
| - | | < | + | | < |
| - | | < | + | | < |
| To execute, use an active that allows < | To execute, use an active that allows < | ||