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hero:shiv [2025/08/21 10:15] – (IGNORE) Changed mm to sm icon compsoter | hero:shiv [2025/10/01 06:15] (current) – Added small sentance for Slice and Dice Leap about landing during an airborne initated Slice and Dice compsoter | ||
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Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | ||
+ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== M2 Wall Jump ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | **M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from < | ||
+ | |||
+ | This technique requires no [[universaltech: | ||
+ | |||
+ | The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. | ||
+ | |||
+ | Firing alt-fire at a shallower angle to the wall can make this easier to perform at the cost of gaining less speed; this lets you move more laterally along the wall. It is also easier to do this on some walls than others — the flatter and more plain the wall, the easier. | ||
+ | |||
+ | Anecdotally, | ||
+ | |||
</ | </ | ||
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</ | </ | ||
- | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, | + | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, |
Using this faster fire rate, you can chain M2 shots while in a [[universaltech: | Using this faster fire rate, you can chain M2 shots while in a [[universaltech: | ||
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For there to be a noticeable amount of acceleration you need either | For there to be a noticeable amount of acceleration you need either | ||
* A minimum fire rate of around 40%, | * A minimum fire rate of around 40%, | ||
- | * A minimum fire rate of 12% with the < | + | * A minimum fire rate of 12% with the < |
- | * The < | + | * The < |
With Infinite M2 Slide Acceleration, | With Infinite M2 Slide Acceleration, | ||
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To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | ||
</ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== Slice and Dice Leap ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | <wrap retailsemibold> | ||
+ | |||
+ | When in the air, <wrap retailsemibold> | ||
+ | |||
+ | When landing onto the ground during an airborne initiated <wrap retailsemibold> | ||
+ | |||
+ | <wrap retailsemibold> | ||
+ | </ | ||
+ | |||
===== Bluetooth Ult ===== | ===== Bluetooth Ult ===== | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
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^ Stamina | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
^ Named by | Sankta | | ^ Named by | Sankta | | ||
^ Thanks to | Matty McPatty | | ^ Thanks to | Matty McPatty | | ||
</ | </ | ||
- | //Killing Blow//((by default, 4)) is < | + | <wrap retailsemibold> |
- | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, | + | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing |
The actives that can cancel the leap are: | The actives that can cancel the leap are: | ||
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^ **Price (< | ^ **Price (< | ||
- | | < | + | | < |
- | | < | + | | < |
To execute, use an active that allows < | To execute, use an active that allows < |