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| hero:shiv [2025/10/01 06:12] – Added Slice and Dice Leap. compsoter | hero:shiv [2026/01/11 00:52] (current) – Added more to alt fire section. Need to elaborate on keeping most impulse by aiming perpendicular to direction compsoter | ||
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| < | < | ||
| - | < | + | < |
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| + | <WRAP box nobox> | ||
| + | <WRAP half column> | ||
| + | Alt-fire sends you at an initial impulse of '' | ||
| + | </ | ||
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| + | <WRAP half column> | ||
| + | {{ : | ||
| + | </ | ||
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| + | </ | ||
| + | </ | ||
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| + | If you're on the ground and you do not aim parallel to the ground, your horizontal velocity will be the component of the impulse and the aiming angle, but your vertical impulse will be eaten, resulting in less horizontal velocity. | ||
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| + | When on the ground, usage of alt-fire will result in a vertical impulse of '' | ||
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| + | Alt-fire always sends at '' | ||
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| + | <WRAP box> | ||
| + | ==== History ==== | ||
| + | < | ||
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| + | On the [[https:// | ||
| + | |||
| + | On the [[https:// | ||
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| + | On the [[https:// | ||
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| </ | </ | ||
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| **M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from < | **M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from < | ||
| - | This technique requires | + | This technique requires |
| The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. | The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. | ||
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| **M2 Sliding** is the act of using < | **M2 Sliding** is the act of using < | ||
| - | < | + | < |
| Without items, you are only able to enter slide state for one shot; see [[hero: | Without items, you are only able to enter slide state for one shot; see [[hero: | ||
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| </ | </ | ||
| - | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, | + | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +22% fire rate((< |
| - | Using this faster fire rate, you can chain M2 shots while in a [[universaltech: | + | Using this faster fire rate, you can chain M2 shots while in a [[universaltech: |
| Furthermore, | Furthermore, | ||
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| When in the air, <wrap retailsemibold> | When in the air, <wrap retailsemibold> | ||
| + | |||
| + | When landing onto the ground during an airborne initiated <wrap retailsemibold> | ||
| <wrap retailsemibold> | <wrap retailsemibold> | ||
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| ^ **Price (< | ^ **Price (< | ||
| | < | | < | ||
| - | | < | + | | < |
| To execute, use an active that allows < | To execute, use an active that allows < | ||