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hero:shiv [2025/10/01 06:12] – Added Slice and Dice Leap. compsoterhero:shiv [2025/10/26 06:03] (current) – Updated minimum fire rate threshold for infinite m2 slide compsoter
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 </WRAP> </WRAP>
  
-**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) which increases [[universaltech:dash]] distance by 25% on its own.+**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +22% fire rate((<item_high_velocity_rounds> <wrap retailsemibold>High Velocity Rounds</wrap>, <item_rapid_rounds> <wrap retailsemibold>Rapid Rounds</wrap>, <item_slowing_bullets> <wrap retailsemibold>Slowing Bullets</wrap>)) is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) which increases [[universaltech:dash]] distance by 25% on its own.
  
 Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''376'' u/s. Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''376'' u/s.
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 When in the air, <wrap retailsemibold>Slice and Dice</wrap> can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle ((''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''))((This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates)). This can be used for traversal as a "second" dash. When in the air, <wrap retailsemibold>Slice and Dice</wrap> can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle ((''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''))((This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates)). This can be used for traversal as a "second" dash.
 +
 +When landing onto the ground during an airborne initiated <wrap retailsemibold>Slice and Dice</wrap>, you will continue in the direction of initial casting.
  
 <wrap retailsemibold>Slice and Dice</wrap> disregards all prior momentum and stops you with zero velocity; <wrap retailsemibold>Slice and Dice</wrap> is best used at the very end of a chain of actions or at a rollout. <wrap retailsemibold>Slice and Dice</wrap> is also disabled by <item_slowing_hex> <wrap retailsemibold>[[itemtech:slowinghex|Slowing Hex]]</wrap>, potentially making rollouts utilising <wrap retailsemibold>Slice and Dice</wrap> infeasible when chased. <wrap retailsemibold>Slice and Dice</wrap> disregards all prior momentum and stops you with zero velocity; <wrap retailsemibold>Slice and Dice</wrap> is best used at the very end of a chain of actions or at a rollout. <wrap retailsemibold>Slice and Dice</wrap> is also disabled by <item_slowing_hex> <wrap retailsemibold>[[itemtech:slowinghex|Slowing Hex]]</wrap>, potentially making rollouts utilising <wrap retailsemibold>Slice and Dice</wrap> infeasible when chased.
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 ^ **Price (<soul> Souls)** ^ **Type**    ^ **Item Name**       ^ **Note** ^ ^ **Price (<soul> Souls)** ^ **Type**    ^ **Item Name**       ^ **Note** ^
 | <soul> 3,200          | <vitality> <color #7CB125>Vitality</color>     | <item_rescue_beam> <wrap retailsemibold>Rescue Beam</wrap> | Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. | | <soul> 3,200          | <vitality> <color #7CB125>Vitality</color>     | <item_rescue_beam> <wrap retailsemibold>Rescue Beam</wrap> | Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. |
-| <soul> 6,400          |  <spirit> <color #E1A0FF>Spirit</color>  | <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap>((With <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap>, spamming 4 usually gets you the Bluetooth Ult.)) | After <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap> expires, for 1 tick only. |+| <soul> 6,400          |  <spirit> <color #E1A0FF>Spirit</color>  | <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap>((With <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap>, spamming 4 usually gets you the Bluetooth Ult.)) | After <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap> expires((only after <item_ethereal_shift> <wrap retailsemibold>Ethereal Shift</wrap> expires naturally without being canceled early)), for 1 tick only. |
  
 To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above. To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above.
hero/shiv.1759299135.txt.gz · Last modified: 2025/10/01 06:12 by compsoter