Site Tools


hero:shiv

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
hero:shiv [2025/10/21 09:07] – note for added clarity sketchyhero:shiv [2026/01/11 00:52] (current) – Added more to alt fire section. Need to elaborate on keeping most impulse by aiming perpendicular to direction compsoter
Line 37: Line 37:
 <shiv_sm> Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )). <shiv_sm> Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )).
  
-<shiv_sm> Shiv’s alt-fire shoots two rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https://wiki.teamfortress.com/wiki/Force-A-Nature|Force-A-Nature]] from Team Fortress 2. This alt-fire allows for more movement opportunities for <shiv_sm> Shiv.+<shiv_sm> Shiv’s alt-fire shoots three rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https://wiki.teamfortress.com/wiki/Force-A-Nature|Force-A-Nature]] from Team Fortress 2. This alt-fire allows for more movement opportunities for <shiv_sm> Shiv. 
 + 
 +<WRAP box nobox> 
 +<WRAP half column> 
 +Alt-fire sends you at an initial impulse of ''404'' units per second, after which you are subject to gravity and air drag.((Tested through ''cl_showpos'' and through ''cvar'' unlocker.)) The amount of horizontal and vertical velocity you get out of alt-fire are components of the inital impulse and the angle you shot at. 
 +</WRAP> 
 + 
 +<WRAP half column> 
 +{{ :hero:shivexample1.png?nolink&400|}} 
 +</WRAP> 
 + 
 +</WRAP> 
 +</WRAP> 
 + 
 +If you're on the ground and you do not aim parallel to the ground, your horizontal velocity will be the component of the impulse and the aiming angle, but your vertical impulse will be eaten, resulting in less horizontal velocity. 
 + 
 +When on the ground, usage of alt-fire will result in a vertical impulse of ''12'' units upwards((Shown through ''cvar'' unlocker.)). This results in Shiv being able to slide easily from an alt-fire by utilising Slide Storage. 
 + 
 +Alt-fire always sends at ''404'' units per second((Test this through setting noclip friction to 0 and using alt-fire in a line; velocity is not additive.)); depending on your pre-existing velocity, alt-fire can be detrimental. 
 + 
 +<WRAP box> 
 +==== History ==== 
 +<shiv_sm> Shiv has existed as a character for a large portion of the games lifespan, existing in Deadlock's predecessor, Neon Prime. In Neon Prime, <pl_shiv_sm> Shiv likely had no alt-fire. Eventually, Neon Prime was scrapped, and assets and the general game were integrated into Deadlock. <shiv_sm> Shiv existed in the files but was not selectable. 
 + 
 +On the [[https://forums.playdeadlock.com/threads/08-15-2024-update.16378/|08-15-2024]] patch, <shiv_sm> Shiv was added into matchmaking((Added a new hero, Shiv)). On release, <shiv_sm> Shiv had his alt-fire and it worked identically to how it works now. The impulse of alt-fire was ''500'' u/s.  
 + 
 +On the [[https://forums.playdeadlock.com/threads/10-24-2025-update.87198/|10-24-2025]] patch, alt-fire knockback was decreased by 10%((Shiv: Alt fire knockback reduced by 10%)). The impulse of alt-fire sent was ''450'' u/s.  
 + 
 +On the [[https://forums.playdeadlock.com/threads/11-21-2025-update.90383/|11-21-2025]] patch, alt-fire knockback was decreased by a further 10%(("Shiv: Alt fire knockback reduced by 10%")) and the amount of ammo that alt-fire consumed was increased from 2-->3((Shiv: Alt fire ammo cost increased from 2 to 3)). After this point, the impulse became ''404'' u/s. 
 + 
 </WRAP> </WRAP>
  
Line 94: Line 124:
 **M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from <shiv_sm> Shiv’s alt-fire in addition to the [[universaltech:wall_jump|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique. **M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from <shiv_sm> Shiv’s alt-fire in addition to the [[universaltech:wall_jump|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique.
  
-This technique requires no [[universaltech:stamina|stamina]], and can be used to gain significant velocity away from the wall.+This technique requires 0.25 [[universaltech:stamina|stamina]], and can be used to gain significant velocity away from the wall.
  
 The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs.
Line 120: Line 150:
 **M2 Sliding** is the act of using <shiv_sm> Shiv’s alt-fire to enter into the [[universaltech:slide]] state. **M2 Sliding** is the act of using <shiv_sm> Shiv’s alt-fire to enter into the [[universaltech:slide]] state.
  
-<shiv_sm> Shiv’s alt-fire knocks him back at a peak speed of ''500'' u/s in the ground and in the air. You can use this speed to start a slide, since the speed exceeds the ''376'' u/s threshold needed to start a slide. +<shiv_sm> Shiv’s alt-fire knocks him back at a peak speed of ''404'' u/s in the ground and in the air. You can use this speed to start a slide, since the speed exceeds the ''350'' u/s threshold needed to start a slide. 
  
 Without items, you are only able to enter slide state for one shot; see [[hero:shiv#infinite_m2_slide|Infinite M2 Slide]] to be able to continuously enter slide state while shooting. Without items, you are only able to enter slide state for one shot; see [[hero:shiv#infinite_m2_slide|Infinite M2 Slide]] to be able to continuously enter slide state while shooting.
Line 174: Line 204:
 </WRAP> </WRAP>
  
-**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) which increases [[universaltech:dash]] distance by 25% on its own.+**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +22% fire rate((<item_high_velocity_rounds> <wrap retailsemibold>High Velocity Rounds</wrap>, <item_rapid_rounds> <wrap retailsemibold>Rapid Rounds</wrap>, <item_slowing_bullets> <wrap retailsemibold>Slowing Bullets</wrap>)) is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) which increases [[universaltech:dash]] distance by 25% on its own.
  
-Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''376'' u/s.+Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''350'' u/s.
  
 Furthermore, slides allow for infinite shooting, allowing you to slide __infinitely with no ammo loss__, and if done from a ground [[universaltech:jump]], costs no bars of [[universaltech:stamina]]. This allows the slide to go on forever as long as you keep shooting. The Infinite M2 Slide also allows you to make sharp turns with the slide. Furthermore, slides allow for infinite shooting, allowing you to slide __infinitely with no ammo loss__, and if done from a ground [[universaltech:jump]], costs no bars of [[universaltech:stamina]]. This allows the slide to go on forever as long as you keep shooting. The Infinite M2 Slide also allows you to make sharp turns with the slide.
hero/shiv.1761037639.txt.gz · Last modified: 2025/10/21 09:07 by sketchy