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| hero:vindicta [2025/03/29 11:25] – created monster_domosed | hero:vindicta [2025/08/21 10:15] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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| ====== Vindicta | ====== Vindicta | ||
| - | <WRAP announcement grey left> | + | <WRAP announcement grey left> |
| ===== Super Jump ===== | ===== Super Jump ===== | ||
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| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| ^ Difficulty | ^ Difficulty | ||
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| </ | </ | ||
| - | <vindicta_mm> Vindicta’s second ability, // | + | <vindicta_sm> Vindicta’s second ability, // |
| - | The **Super Jump** costs no bars of [[universaltech: | + | The Super Jump costs no bars of [[universaltech: |
| - | The timing for a **Super Jump** can vary, and can lead to different results, but the most optimal timing __is cancelling as just as the purple bar starts to deplete__ (or just before the bell rings and after the swoosh sound) gives maximum horizontal distance. This timing gives '' | + | The timing for a Super Jump can vary, and can lead to different results, but the most optimal timing __is cancelling as just as the purple bar starts to deplete__ (or just before the bell rings and after the swoosh sound) gives maximum horizontal distance. This timing gives '' |
| - | The **Super Jump** can be useful for chasing down an enemy opponent, moving around buildings quickly or to move quicker. | + | The Super Jump can be useful for chasing down an enemy opponent, moving around buildings quickly or to move quicker. |
| To execute, move in any direction, then activate //Flight//. When the purple bar starts to deplete, cancel //Flight//. | To execute, move in any direction, then activate //Flight//. When the purple bar starts to deplete, cancel //Flight//. | ||
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| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
| - | ^ Difficulty | + | ^ Difficulty |
| ^ Stamina | ^ Stamina | ||
| ^ Character Dependent | ^ Character Dependent | ||
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| </ | </ | ||
| - | <vindicta_mm> Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus < | + | <vindicta_sm> Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus < |
| By using **Zipline Momentum Conservation**, | By using **Zipline Momentum Conservation**, | ||