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hero:yamato [2025/05/11 01:46] – ↷ Links adapted because of a move operation compsoterhero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter
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 +/* !! These are the htmlmetatags for Discord */
 +/* !! Edit to page contents */
 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,yamato) 
 + 
 +metatag-media-og:image=(icons:yamato_card_psd.png)
 +metatag-media-og:image-type=(image/png)
 + 
 +metatag-og:title=(Yamato)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 + 
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 + 
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 + 
 +metatag-og:description=(Dash Slash, Empty Strike, Flying Strike Cannon, ZMC)
 +}}
 +
 ====== Yamato  ====== ====== Yamato  ======
 +
 +<WRAP box nobox>
 <WRAP announcement grey left>{{ icons:yamato_card_psd.png?100 }}</WRAP> <WRAP announcement grey left>{{ icons:yamato_card_psd.png?100 }}</WRAP>
  
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Dash Slash //** </wrap>|| ^ <wrap centeralign> **//Dash Slash //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:YamatoDashPowerSlash.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:YamatoDashSlash.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | Universal Basic | ^ Difficulty                                            | Universal Basic |
 ^ Stamina                                               | 1 | ^ Stamina                                               | 1 |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | Dash → //Power Slash/(1) |+^ Inputs                                                | Dash → <wrap retailsemibold>Power Slash</wrap> (1) |
 </WRAP> </WRAP>
  
-//Power Slash//((by default, 1)) is <yamato_mm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items.+<wrap retailsemibold>Power Slash</wrap>((by default, 1)) is <yamato_sm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items.
  
-By [[universaltech:dashing]] then immediately using //Power Slash//, you can carry the momentum from the dash into //Power Slash//, allowing you to move while channelling.+By [[universaltech:dashing]] then immediately using <wrap retailsemibold>Power Slash</wrap>, you can carry the momentum from the dash into <wrap retailsemibold>Power Slash</wrap>, allowing you to move while channelling.
  
 The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance. The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance.
  
-To execute, dash then while still moving, use //Power Slash//.+To execute, dash then while still moving, use <wrap retailsemibold>Power Slash</wrap>. 
 +</WRAP>
  
 +<WRAP box nobox>
 ===== Empty Strike ===== ===== Empty Strike =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Empty Strike //** </wrap>|| ^ <wrap centeralign> **//Empty Strike //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:YamatoEmptyStrike.mp4 }} then [[universaltech:Slide Bunnyhopping]]</wrap>||+^ <wrap centeralign>{{ ::charactertech:YamatoEmptyStrike.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
 ^ Stamina                                               | 0 | ^ Stamina                                               | 0 |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Flying Strike/→ (cancel) |+^ Inputs                                                | <wrap retailsemibold>Flying Strike</wrap> → (cancel) |
 </WRAP> </WRAP>
  
-<yamato_mm> Yamato’s second ability, //Flying Strike//, has her throw a grappling hook onto an enemy+<yamato_sm> Yamato’s second ability, <wrap retailsemibold>Flying Strike</wrap>, has her throw a grappling hook onto an enemy
  
 By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")). By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")).
  
-By [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance.+Moving backwards while the grapple is thrown allows you to gain more speed, since <wrap retailsemibold>Flying Strike</wrap> will increase your launch velocity if you are further. This becomes more powerful with move speed items such as the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> or by [[universaltech:dashing|dashing]] backwards before casting. By quickly [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance after the cancel.
  
-**Empty Strike** can be used for quickly evading an enemy opponent that is attacking from behind.+For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed.
  
-To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel //Flying Strike//. After this, you are fully actionable in the air.+Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind.
  
 +To execute, use <wrap retailsemibold>Flying Strike</wrap>. Just after you start to move and before the slash would connect, press space to cancel <wrap retailsemibold>Flying Strike</wrap>. After this, you are fully actionable in the air.
 +
 +</WRAP>
 +
 +<WRAP box nobox>
 +===== Flying Strike Cannon =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **// Flying Strike Cannon  //** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:yamatoflyingstrikecannon.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Hard |
 +^ Stamina                                               | 0 |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | <wrap retailsemibold>Flying Strike</wrap> → (cancel) |
 +</WRAP>
 +
 +Sometimes when casting <wrap retailsemibold>Flying Strike</wrap> on a target close by (usually a neutral creep), you can achieve immense velocity for one tick. By cancelling on this tick, you can preserve this high velocity and fly across the map. This is called a **Flying Strike Cannon**.
 +
 +The prevailing theory is that when close to a target, <wrap retailsemibold>Flying Strike</wrap> attempts to aggressively push away out if you are too close so that <yamato_sm> Yamato can strike the opponent whilst next to them. When casting far away, there is enough room to strike without adjustment, but when cast near, <yamato_sm> Yamato might sometimes be inside the target, resulting in a large push back to get <yamato_sm> Yamato into an acceptable position. This push back is a large amount of velocity applied for one tick, and sometimes can be seen as a slight camera shake, stutter, or jitter when near an opponent.
 +
 +Velocity depends on positioning relative to the target; there seems to be a sweetspot around ''5'' metres away from a target; any further results in a normal <wrap retailsemibold>Flying Strike</wrap>, and any closer results in less velocity.
 +
 +To execute, cast <wrap retailsemibold>Flying Strike</wrap> onto an enemy. There is a variable one tick window with large amounts of velocity; if cancelled on this tick, you will be sent backwards. When utilised correctly, Flying Strike Cannon allows for cross map rollouts and rotations. However, incorrect execution results in a wasted <wrap retailsemibold>Flying Strike</wrap>.
 +
 +</WRAP>
 +
 +
 +<WRAP box nobox>
 ===== Zipline Momentum Conservation ===== ===== Zipline Momentum Conservation =====
 <color grey>__Main article:__</color> [[universaltech:ZMC]] <color grey>__Main article:__</color> [[universaltech:ZMC]]
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Yamato Zipline Momentum Conservation //** </wrap>|| ^ <wrap centeralign> **//Yamato Zipline Momentum Conservation //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:YamatoZMC.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:YamatoZMC.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
 ^ Stamina                                               | 0 | ^ Stamina                                               | 0 |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → //Power Slash/|+^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → <wrap retailsemibold>Power Slash</wrap> |
 </WRAP> </WRAP>
  
-<yamato_mm> Yamato’s first ability, //Power Slash//, has her charge a sword slash while slowing descent in the air.+<yamato_sm> Yamato’s first ability, <wrap retailsemibold>Power Slash</wrap>, has her charge a sword slash while slowing descent in the air.
  
-By using Zipline Momentum Conservation, you are able to carry over transit line momentum while in //Power Slash//.+By using [[universaltech:zmc|Zipline Momentum Conservation]], you are able to carry over transit line momentum while in <wrap retailsemibold>Power Slash</wrap>.
  
 This can help chase down opponents in lane. This can help chase down opponents in lane.
  
-To execute, drop off the transit line and use //Power Slash//.+To execute, drop off the transit line and use <wrap retailsemibold>Power Slash</wrap>. 
 +</WRAP>
hero/yamato.1746928012.txt.gz · Last modified: 2025/05/11 01:46 by compsoter