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| hero:yamato [2025/08/17 00:16] – Fixed 2 --> dash, now is dash --> 2 compsoter | hero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter | ||
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| metatag-og: | metatag-og: | ||
| - | metatag-og: | + | metatag-og: |
| }} | }} | ||
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| </ | </ | ||
| - | < | + | < |
| By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | ||
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| </ | </ | ||
| + | |||
| + | <WRAP box nobox> | ||
| + | ===== Flying Strike Cannon ===== | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Stamina | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | |||
| + | Sometimes when casting <wrap retailsemibold> | ||
| + | |||
| + | The prevailing theory is that when close to a target, <wrap retailsemibold> | ||
| + | |||
| + | Velocity depends on positioning relative to the target; there seems to be a sweetspot around '' | ||
| + | |||
| + | To execute, cast <wrap retailsemibold> | ||
| + | |||
| + | </ | ||
| + | |||
| <WRAP box nobox> | <WRAP box nobox> | ||