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hero:yamato [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoter | hero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter | ||
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metatag-og: | metatag-og: | ||
- | metatag-og: | + | metatag-og: |
}} | }} | ||
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</ | </ | ||
- | <wrap retailsemibold> | + | <wrap retailsemibold> |
By [[universaltech: | By [[universaltech: | ||
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</ | </ | ||
- | <yamato_mm> Yamato’s second ability, <wrap retailsemibold> | + | <yamato_sm> Yamato’s second ability, <wrap retailsemibold> |
By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | ||
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</ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== Flying Strike Cannon ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | Sometimes when casting <wrap retailsemibold> | ||
+ | |||
+ | The prevailing theory is that when close to a target, <wrap retailsemibold> | ||
+ | |||
+ | Velocity depends on positioning relative to the target; there seems to be a sweetspot around '' | ||
+ | |||
+ | To execute, cast <wrap retailsemibold> | ||
+ | |||
+ | </ | ||
+ | |||
<WRAP box nobox> | <WRAP box nobox> | ||
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</ | </ | ||
- | <yamato_mm> Yamato’s first ability, <wrap retailsemibold> | + | <yamato_sm> Yamato’s first ability, <wrap retailsemibold> |
By using [[universaltech: | By using [[universaltech: |