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hero:yamato [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoterhero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
    
-metatag-og:description=(Dash Slash, Empty Strike, ZMC)+metatag-og:description=(Dash Slash, Empty Strike, Flying Strike Cannon, ZMC)
 }} }}
  
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 </WRAP> </WRAP>
  
-<wrap retailsemibold>Power Slash</wrap>((by default, 1)) is <yamato_mm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items.+<wrap retailsemibold>Power Slash</wrap>((by default, 1)) is <yamato_sm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items.
  
 By [[universaltech:dashing]] then immediately using <wrap retailsemibold>Power Slash</wrap>, you can carry the momentum from the dash into <wrap retailsemibold>Power Slash</wrap>, allowing you to move while channelling. By [[universaltech:dashing]] then immediately using <wrap retailsemibold>Power Slash</wrap>, you can carry the momentum from the dash into <wrap retailsemibold>Power Slash</wrap>, allowing you to move while channelling.
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 </WRAP> </WRAP>
  
-<yamato_mm> Yamato’s second ability, <wrap retailsemibold>Flying Strike</wrap>, has her throw a grappling hook onto an enemy+<yamato_sm> Yamato’s second ability, <wrap retailsemibold>Flying Strike</wrap>, has her throw a grappling hook onto an enemy
  
 By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")). By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")).
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 </WRAP> </WRAP>
 +
 +<WRAP box nobox>
 +===== Flying Strike Cannon =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **// Flying Strike Cannon  //** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:yamatoflyingstrikecannon.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Hard |
 +^ Stamina                                               | 0 |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | <wrap retailsemibold>Flying Strike</wrap> → (cancel) |
 +</WRAP>
 +
 +Sometimes when casting <wrap retailsemibold>Flying Strike</wrap> on a target close by (usually a neutral creep), you can achieve immense velocity for one tick. By cancelling on this tick, you can preserve this high velocity and fly across the map. This is called a **Flying Strike Cannon**.
 +
 +The prevailing theory is that when close to a target, <wrap retailsemibold>Flying Strike</wrap> attempts to aggressively push away out if you are too close so that <yamato_sm> Yamato can strike the opponent whilst next to them. When casting far away, there is enough room to strike without adjustment, but when cast near, <yamato_sm> Yamato might sometimes be inside the target, resulting in a large push back to get <yamato_sm> Yamato into an acceptable position. This push back is a large amount of velocity applied for one tick, and sometimes can be seen as a slight camera shake, stutter, or jitter when near an opponent.
 +
 +Velocity depends on positioning relative to the target; there seems to be a sweetspot around ''5'' metres away from a target; any further results in a normal <wrap retailsemibold>Flying Strike</wrap>, and any closer results in less velocity.
 +
 +To execute, cast <wrap retailsemibold>Flying Strike</wrap> onto an enemy. There is a variable one tick window with large amounts of velocity; if cancelled on this tick, you will be sent backwards. When utilised correctly, Flying Strike Cannon allows for cross map rollouts and rotations. However, incorrect execution results in a wasted <wrap retailsemibold>Flying Strike</wrap>.
 +
 +</WRAP>
 +
  
 <WRAP box nobox> <WRAP box nobox>
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 </WRAP> </WRAP>
  
-<yamato_mm> Yamato’s first ability, <wrap retailsemibold>Power Slash</wrap>, has her charge a sword slash while slowing descent in the air.+<yamato_sm> Yamato’s first ability, <wrap retailsemibold>Power Slash</wrap>, has her charge a sword slash while slowing descent in the air.
  
 By using [[universaltech:zmc|Zipline Momentum Conservation]], you are able to carry over transit line momentum while in <wrap retailsemibold>Power Slash</wrap>. By using [[universaltech:zmc|Zipline Momentum Conservation]], you are able to carry over transit line momentum while in <wrap retailsemibold>Power Slash</wrap>.
hero/yamato.1755574377.txt.gz · Last modified: 2025/08/19 03:32 by compsoter