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hero:yamato [2025/08/21 10:15] – (IGNORE) Changed mm to sm icon compsoterhero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
    
-metatag-og:description=(Dash Slash, Empty Strike, ZMC)+metatag-og:description=(Dash Slash, Empty Strike, Flying Strike Cannon, ZMC)
 }} }}
  
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 </WRAP> </WRAP>
 +
 +<WRAP box nobox>
 +===== Flying Strike Cannon =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **// Flying Strike Cannon  //** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:yamatoflyingstrikecannon.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Hard |
 +^ Stamina                                               | 0 |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | <wrap retailsemibold>Flying Strike</wrap> → (cancel) |
 +</WRAP>
 +
 +Sometimes when casting <wrap retailsemibold>Flying Strike</wrap> on a target close by (usually a neutral creep), you can achieve immense velocity for one tick. By cancelling on this tick, you can preserve this high velocity and fly across the map. This is called a **Flying Strike Cannon**.
 +
 +The prevailing theory is that when close to a target, <wrap retailsemibold>Flying Strike</wrap> attempts to aggressively push away out if you are too close so that <yamato_sm> Yamato can strike the opponent whilst next to them. When casting far away, there is enough room to strike without adjustment, but when cast near, <yamato_sm> Yamato might sometimes be inside the target, resulting in a large push back to get <yamato_sm> Yamato into an acceptable position. This push back is a large amount of velocity applied for one tick, and sometimes can be seen as a slight camera shake, stutter, or jitter when near an opponent.
 +
 +Velocity depends on positioning relative to the target; there seems to be a sweetspot around ''5'' metres away from a target; any further results in a normal <wrap retailsemibold>Flying Strike</wrap>, and any closer results in less velocity.
 +
 +To execute, cast <wrap retailsemibold>Flying Strike</wrap> onto an enemy. There is a variable one tick window with large amounts of velocity; if cancelled on this tick, you will be sent backwards. When utilised correctly, Flying Strike Cannon allows for cross map rollouts and rotations. However, incorrect execution results in a wasted <wrap retailsemibold>Flying Strike</wrap>.
 +
 +</WRAP>
 +
  
 <WRAP box nobox> <WRAP box nobox>
hero/yamato.1755771307.txt.gz · Last modified: 2025/08/21 10:15 by compsoter