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| universaltech:ag2dashing [2026/02/22 09:09] – Added bucket 3 ending timeslot (Thank you epic!) compsoter | universaltech:ag2dashing [2026/02/25 08:57] (current) – Ag2Dashing no longer exists, page reflects that. compsoter | ||
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| + | <WRAP announcement grey infobox> | ||
| + | {{: | ||
| + | In a undocumented minor patch (either build [[https:// | ||
| + | </ | ||
| + | |||
| ====== Ag2 Dashing ====== | ====== Ag2 Dashing ====== | ||
| {{htmlmetatags> | {{htmlmetatags> | ||
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| During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, everyone has transitioned to AnimGraph2. | During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, everyone has transitioned to AnimGraph2. | ||
| - | Ag2Dashing | + | **Ag2Dashing** (short for AnimGraph 2 Dashing) was a technique that allowed |
| - | Ag2Dashing | + | Ag2Dashing |
| - | When Ag2Dashing, you will dash slide with a large amount of velocity (for dash bucket 1, '' | + | When Ag2Dashing, you would dash slide with a large amount of velocity (for dash bucket 1, '' |
| - | Ag2Dashing, with the right execution and appropriate method, | + | Ag2Dashing, with the right execution and appropriate method, |
| - | There are multiple methods to Ag2Dash, which are listed below the timeslots. | + | There were multiple methods to Ag2Dash, which are listed below the timeslots. |
| ===== Time Windows for Ag2Dashing ===== | ===== Time Windows for Ag2Dashing ===== | ||
| - | Ag2Dashing only works during set times in the match and is dash bucket dependant. | + | Ag2Dashing only worked |
| - | {{tablelayout? | + | {{tablelayout? |
| ^ Bucket | ^ Bucket | ||
| | Bucket 1 | 0: | | Bucket 1 | 0: | ||
| Line 61: | Line 66: | ||
| </ | </ | ||
| <WRAP twothirds> | <WRAP twothirds> | ||
| - | By dashing and then on the subsequent tick, sliding, you can execute an Ag2Dash. This method | + | By dashing and then on the subsequent tick, sliding, you could execute an Ag2Dash. This method |
| - | If you press dash and crouch on the same tick instead of one after the other, you execute a worse variation that does not put you in the slide state colloquially called " | + | If you press dash and crouch on the same tick instead of one after the other, you execute a worse variation that does not put you in the slide state colloquially called " |
| </ | </ | ||
| </ | </ | ||
| <WRAP box> | <WRAP box> | ||
| - | ==== Poster | + | ==== Slide Storage |
| <WRAP third right infobox> | <WRAP third right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| </ | </ | ||
| <WRAP twothirds> | <WRAP twothirds> | ||
| - | You can use the campaign posters from the Old Gods, New Blood update | + | You were able to utilise Slide Storage |
| - | + | ||
| - | This method | + | |
| - | To execute an Ag2Dash using posters, be on a slope. Jump in the air, look down and place down a poster. Upon landing, press any cardinal direction and dash. If you bind dash to scroll wheel and spin it when you land, you can eliminate the chance that you might instead | + | To execute an Ag2Dash using Slide Storage, jump in the air, hold crouch. Upon landing, press any cardinal direction and dash. This method became considerably more consistent if you held the backwards movement key while on the slope to avoid sliding before dashing, by binding |
| </ | </ | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== Slide Storage | + | ==== Poster |
| <WRAP third right infobox> | <WRAP third right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| </ | </ | ||
| <WRAP twothirds> | <WRAP twothirds> | ||
| - | You can utilise Slide Storage | + | You could use the campaign posters from the Old Gods, New Blood update |
| + | |||
| + | This method could also be done by instead using a light melee (although | ||
| - | To execute an Ag2Dash using Slide Storage, jump in the air, hold crouch. Upon landing, press any cardinal direction and dash. This method becomes considerably more consistent if you hold the backwards movement key while on the slope to avoid sliding before dashing, but can be circumvented by binding | + | To execute an Ag2Dash using posters, be on a slope. Jump in the air, look down and place down a poster. Upon landing, press any cardinal direction and dash. If you bound dash to scroll wheel and spun it when you land, you could eliminate |
| </ | </ | ||
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| </ | </ | ||
| <WRAP twothirds> | <WRAP twothirds> | ||
| - | The air dash method | + | The air dash method |
| - | To execute an Ag2Dash using an air dash, jump in the air and air dash. Hold crouch and upon landing, press any cardinal direction and dash. It is heavily encouraged to set scroll wheel to dash and to spin it when landing, or to spam the dash key. | + | To execute an Ag2Dash using an air dash, jump in the air and air dash. Hold crouch and upon landing, press any cardinal direction and dash. |
| </ | </ | ||
| </ | </ | ||
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| ===== History of Ag2Dashing ===== | ===== History of Ag2Dashing ===== | ||
| + | |||
| On the 23rd of March 2020, Valve released Half Life: Alyx, the third instalment in the Half Life series. Alyx utilised a new data driven skeletal animation system called AnimGraph to realistically control how the non-player-characters moved throughout the world, the specifics of which will not be covered here, but can be read about on [[https:// | On the 23rd of March 2020, Valve released Half Life: Alyx, the third instalment in the Half Life series. Alyx utilised a new data driven skeletal animation system called AnimGraph to realistically control how the non-player-characters moved throughout the world, the specifics of which will not be covered here, but can be read about on [[https:// | ||
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| AnimGraph 2 would be quietly worked on and implemented into Deadlock from late 2024 into the middle of 2025, culminating in < | AnimGraph 2 would be quietly worked on and implemented into Deadlock from late 2024 into the middle of 2025, culminating in < | ||
| - | This push introduced the regular method of Ag2Dashing. Ag2Dashing would go under the radar for a few weeks until a few community clips surfaced with Ag2Dashing | + | This push introduced the regular method of Ag2Dashing. Ag2Dashing would go under the radar for a few weeks until a few community clips on the r/ |
| - | The first mention of the term " | + | The first mention of the term " |
| + | Named on a whim, didn't think it'd live this long. - compsoter | ||
| + | )). At this time, only the three characters could Ag2Dash, that being the three with Animgraph 2 enabled. At this point, everyone shared the same timeslot: | ||
| On the [[https:// | On the [[https:// | ||
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| Ag2Dash timeslots became unclear during this time due to a lack of testing, and wouldn' | Ag2Dash timeslots became unclear during this time due to a lack of testing, and wouldn' | ||
| - | On the 2nd of Feburary, the community member | + | On the 2nd of February, the community member |
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| + | On the 25th of February 2026 at approximately 7:00 AM AEST (9:00 PM UST or 1:00 PM PT), the regular method of Ag2Dashing got removed in a small undocumented patch, albeit not removing g2shitdashing. This patch resulted in a bug that allowed Ag2Dashing on flat ground from a regular grounded dash with extremely lenient timing (with a timing window larger than a second) and no timing windows using the slide storage method, allowing for extremely fast movement. | ||
| + | 7-8 hours later at approximately 3:00 PM AEST (4:00 AM UST or 8:00 PM PT), Valve released a minor undocumented patch that removed this new method of Ag2Dashing, thereby removing all forms of Ag2Dashing from the game. | ||