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| universaltech:cornerboosting [2025/07/12 07:07] – Fixed clip. compsoter | universaltech:cornerboosting [2026/02/25 22:29] (current) – Grammar correction ("... Corner Boost of nearly anything ..." to "... Corner Boost off nearly anything ..." lebluedolphin | ||
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| ====== Corner Boosting ====== | ====== Corner Boosting ====== | ||
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| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
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| Corner Boosting has several practical uses: | Corner Boosting has several practical uses: | ||
| * It grants more height than a normal wall jump, which can be very useful for traversal around the map. Corner Boosts can be used to scale buildings or escape enemy pressure on the ground. | * It grants more height than a normal wall jump, which can be very useful for traversal around the map. Corner Boosts can be used to scale buildings or escape enemy pressure on the ground. | ||
| - | * Corner Boosting can provide an advantage in combat. This is especially useful for <lash_mm> Lash, whose //Ground Slam// gains damage depending on the height when used. | + | * Corner Boosting can provide an advantage in combat. This is especially useful for <lash_sm> Lash, whose //Ground Slam// gains damage depending on the height when used. |
| * The height gained from a Corner Boost can allow you to peek over obstacles (e.g., bridges, barrels) for better sightlines. | * The height gained from a Corner Boost can allow you to peek over obstacles (e.g., bridges, barrels) for better sightlines. | ||
| - | * Certain characters who have abilities that require sightlines to properly work benefit greatly (e.g. <vindicta_mm> Vindicta' | + | * Certain characters who have abilities that require sightlines to properly work benefit greatly (e.g. <vindicta_sm> Vindicta' |
| </ | </ | ||
| Corner Boosting works on all surfaces to varying extents; edges of a horizontal and vertical plane are best and provide the most vertical distance, but curved surfaces (e.g. Midboss Roof, Golden Idol statues, Hotdog Stand) can provide a near optimal Corner Boost as well. | Corner Boosting works on all surfaces to varying extents; edges of a horizontal and vertical plane are best and provide the most vertical distance, but curved surfaces (e.g. Midboss Roof, Golden Idol statues, Hotdog Stand) can provide a near optimal Corner Boost as well. | ||
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| - Mantle onto the signpost then drop down. Depending on the width of the object you might not have to input additional movement keys to drop down. | - Mantle onto the signpost then drop down. Depending on the width of the object you might not have to input additional movement keys to drop down. | ||
| - When you are near the edge of the object, press the jump key to Corner Boost. If you are struggling to get the input down, look down towards the edge to better gauge when to press jump. | - When you are near the edge of the object, press the jump key to Corner Boost. If you are struggling to get the input down, look down towards the edge to better gauge when to press jump. | ||
| - | This method is especially useful in lane; Corner Boosting off signposts near building rooftops can allow for surprise attacks on opponents farming or characters that like to camp on the rooftop early on (such as <vindicta_mm> [[hero: | + | This method is especially useful in lane; Corner Boosting off signposts near building rooftops can allow for surprise attacks on opponents farming or characters that like to camp on the rooftop early on (such as <vindicta_sm> [[hero: |
| </ | </ | ||
| </ | </ | ||
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| - Once over the edge, Downdash. Make sure that you are very slightly over the ledge, so that you are in a position to jump off of it later. | - Once over the edge, Downdash. Make sure that you are very slightly over the ledge, so that you are in a position to jump off of it later. | ||
| - When sufficiently near the ledge, jump. | - When sufficiently near the ledge, jump. | ||
| - | This method is near impractical due to its difficulty and variability. However, if you can execute it consistently, | + | This method is near impractical due to its difficulty and variability. However, if you can execute it consistently, |
| </ | </ | ||