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| universaltech:crouching [2025/02/21 05:15] – created compsoter | universaltech:crouching [2025/09/27 01:07] (current) – old revision restored (2025/07/19 01:30) compsoter | ||
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| + | <WRAP round todo 80%> | ||
| + | **This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //cmpstr// on Discord. | ||
| + | </ | ||
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| ====== Crouching ====== | ====== Crouching ====== | ||
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| + | <WRAP half right infobox> | ||
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| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Universal | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| Crouching is a basic action available to the whole cast. | Crouching is a basic action available to the whole cast. | ||
| - | When crouching, you’ll nearly instantly decelerate to 4.8 m/s, stopping momentum. This can be used for more efficient direction changes while moving (tap crouch and change direction). | + | When crouching, you’ll nearly instantly decelerate to '' |
| - | When over 9.6 m/s or 376 u/s, you will instead slide. | + | When over '' |