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| universaltech:crouching [2025/04/13 22:14] – compsoter | universaltech:crouching [2025/09/27 01:07] (current) – old revision restored (2025/07/19 01:30) compsoter | ||
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| **This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //cmpstr// on Discord. | **This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //cmpstr// on Discord. | ||
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| ====== Crouching ====== | ====== Crouching ====== | ||
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| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Universal | ^ Tech Type | Universal | ||
| ^ Difficulty | ^ Difficulty | ||
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| Crouching is a basic action available to the whole cast. | Crouching is a basic action available to the whole cast. | ||
| - | When crouching, you’ll nearly instantly decelerate to 4.7 m/s, stopping momentum. This can be used for more efficient direction changes while moving (tap crouch and change direction). | + | When crouching, you’ll nearly instantly decelerate to '' |
| - | When over 8.9 m/s or 350 u/s, you will instead slide. | + | When over '' |