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| universaltech:dashing [2025/05/17 00:54] – Replaced Superior Stamina with Stamina Mastery compsoter | universaltech:dashing [2025/10/02 20:57] (current) – Updated to 10/02/25 (Mystic Slow dash distance) compsoter | ||
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| ====== Dashing ====== | ====== Dashing ====== | ||
| - | |||
| - | ---- | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| + | |||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ Tech Type | + | ^ <wrap centeralign> |
| - | ^ Difficulty | + | ^ Tech Type | Universal |
| - | ^ Character Dependent | + | ^ Difficulty |
| - | ^ Inputs | + | ^ Character Dependent |
| + | ^ Inputs | ||
| </ | </ | ||
| - | **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, | + | **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, |
| - | Dashing takes one bar of [[universaltech: | + | Dashing takes one bar of [[universaltech: |
| Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | ||
| - | While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a '' | + | While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a '' |
| + | Tested using exec_async, using the amount of space between +duck inputs. | ||
| + | )) | ||
| <WRAP classes #main width : | <WRAP classes #main width : | ||
| - | <block classes #clip right width : | ||
| - | <wrap center lo>Dash choices on the ground.</ | ||
| - | </ | ||
| - | '' | + | <block classes #clip right width :language> |
| - | The base stats go as follows; | + | {{:: |
| - | * __On the ground__, you can reach a peak speed of '' | + | </ |
| - | * __In the air__, you can reach a peak speed of '' | + | |
| + | '' | ||
| + | abilites.vdata, | ||
| + | )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, | ||
| + | |||
| + | While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three " | ||
| + | * Bucket 1 characters have the fastest dash speed, with peak speeds | ||
| + | * Bucket 2 characters have 9% slower dash speed, with peak speeds of '' | ||
| + | * Bucket 3 characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds | ||
| - | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum. | + | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( |
| + | A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) | ||
| + | )) instead. This means that Air Dashing can stack or conflict with prior momentum. | ||
| <WRAP classes #main width : | <WRAP classes #main width : | ||
| - | <block classes #clip right width : | + | |
| - | <wrap center lo>Dash choices in the air.</ | + | <block classes #clip right width : |
| + | |||
| + | {{:: | ||
| </ | </ | ||
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| </ | </ | ||
| + | |||
| + | ===== Dash Speed Character Buckets ===== | ||
| + | There are three buckets (groups) in which characters have differing dash speeds: | ||
| + | |||
| + | {{tablelayout? | ||
| + | ^ Bucket 1 ^ Bucket 2 ^ Bucket 3 ^ | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| + | | | < | ||
| + | | | < | ||
| + | | | < | ||
| + | | | < | ||
| + | | | < | ||
| + | | | < | ||
| + | | | < | ||
| + | ===== Items that increase dash distance ===== | ||
| + | |||
| + | There is currently one item that increases dash distance: the < | ||
| + | |||
| + | ^ Price (Souls) ^ Type of item ^ Item Name ^ Dash distance Increase ^ | ||
| + | | <wrap retailsemibold>< | ||
| + | |||
| + | ===== Items that decrease dash distance ===== | ||
| + | There are currently three items that decrease dash distance for opponents and one item that decreases Dash distance for you. | ||
| + | |||
| + | {{tablelayout? | ||
| + | ^ Price (<wrap retailsemibold>< | ||
| + | | <wrap retailsemibold>< | ||
| + | | <wrap retailsemibold>< | ||
| + | | <wrap retailsemibold>< | ||
| + | | <wrap retailsemibold>< | ||
| + | | <wrap retailsemibold>< | ||