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| ====== Heavy Melee Cancel Extension ====== | ====== Heavy Melee Cancel Extension ====== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Universal | ^ Tech Type | Universal | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | When cancelling [[universaltech: | + | When cancelling [[universaltech: |
| - | This allows you to turn again. This can be useful in tight spaces. It can also be used as bait, tricking | + | This allows you to cancel the recovery phase and turn again, making it useful in tight spaces. It can also be used as bait, either parry-baiting enemies or tricking |
| To execute, keep holding melee (by default Q) when you cancel the Heavy Melee with the active item. | To execute, keep holding melee (by default Q) when you cancel the Heavy Melee with the active item. | ||