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| universaltech:jellyfishing [2025/03/22 10:06] โ external edit 127.0.0.1 | universaltech:jellyfishing [2025/04/16 03:05] (current) โ Removed. Dead with the new Wall Jump changes. compsoter | ||
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| - | ====== Jellyfishing ====== | ||
| - | <WRAP half right infobox> | ||
| - | {{tablelayout? | ||
| - | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | ||
| - | ^ Tech Type | Universal | ||
| - | ^ Difficulty | ||
| - | ^ Character Dependent | ||
| - | ^ Inputs | ||
| - | ^ **First documentation by** | smag | | ||
| - | ^ **Discovered by** | Murphy | ||
| - | ^ **Name by** | u/ | ||
| - | </ | ||
| - | |||
| - | Certain slopes are steep enough to [[universaltech: | ||
| - | |||
| - | These wall jumps typically have no particle effects; this is an easy indicator to tell if you are executing Jellyfishing correctly. | ||
| - | One slope this can be done one on is the second bezel on the Anthem building, on the Sapphire Flame part of the map. This slope is ~70๐ฉ, and stretches to the entire length of the building. | ||
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| - | To execute Jellyfishing, | ||