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universaltech:jump_pads

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universaltech:jump_pads [2025/11/21 23:42] – Added stun compsoteruniversaltech:jump_pads [2025/12/17 08:24] (current) – Updated to 17/12/2025 (AUD time) update. compsoter
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 Once you step onto an air vent, you are instantly propelled towards a set location with a set angle and speed. The angle, speed, and location depends on the specific air vent. During this, you are fully actionable and airborne.   Once you step onto an air vent, you are instantly propelled towards a set location with a set angle and speed. The angle, speed, and location depends on the specific air vent. During this, you are fully actionable and airborne.  
  
-For ''0.9'' seconds after you use a vent, getting damaged in any way will stun you. When stunned, you lose all air control, and remain stunned for ''0.2'' seconds after landing and be slowed by 30% for ''2'' seconds.+For ''0.9'' seconds after you use a vent, getting damaged in any way will stun you. When stunned, you lose all air control, and remain stunned for ''0.2'' seconds after landing, be damaged for 15% of your max health, and be slowed by 30% for ''2'' seconds.
  
-The intended landing spot usually marked with white circle graffiti, which is often located on rooftops. You can deviate from the intended landing spot by using abilities, [[universaltech:airstrafing|air strafing]], [[universaltech:jumping|air jumping]], or [[universaltech:dashing]] after being launched.  +The intended landing spot is usually marked with white circle graffiti, which is often located on rooftops. You can deviate from the intended landing spot by using abilities, [[universaltech:airstrafing|air strafing]], [[universaltech:jumping|air jumping]], or [[universaltech:dashing]] after being launched.  
 You can also change the direction and final landing spot by dashing into the air vent.   You can also change the direction and final landing spot by dashing into the air vent.  
  
universaltech/jump_pads.1763768532.txt.gz · Last modified: 2025/11/21 23:42 by compsoter