This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| universaltech:jumping [2025/02/16 06:55] – created compsoter | universaltech:jumping [2025/10/02 20:58] (current) – Font changes compsoter | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | {{htmlmetatags> | ||
| + | metatag-keywords=(deadlock, | ||
| + | |||
| + | metatag-media-og: | ||
| + | metatag-media-og: | ||
| + | |||
| + | metatag-og: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag-og: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag-og: | ||
| + | |||
| + | Jumping on the ground does not use stamina. Ground jumping sends you at a peak speed of 295 u/s and at a max height of +45 units. | ||
| + | Jumping in the air, or Air Jumping, costs one bar of stamina. | ||
| + | For every hero, at the start of each game you are only permitted one air jump. This can be expanded to two with the Vitality item Stamina Mastery (3,600).) | ||
| + | }} | ||
| + | |||
| <WRAP round todo 80%> | <WRAP round todo 80%> | ||
| - | **This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //cmpstr// on Discord. | + | **This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //compsoter// on Discord. |
| </ | </ | ||
| ====== Jumping ====== | ====== Jumping ====== | ||
| - | + | <WRAP half right infobox> | |
| - | /* !! CLOSETOC is to have the table of contents automatically close in order for */ | + | {{tablelayout? |
| - | /* !! it not to conflict with the video clip (if there is one */ | + | ^ <wrap centeralign> |
| - | ~~CLOSETOC~~ | + | ^ <wrap centeralign>{{ :: |
| - | + | ^ Tech Type | Universal | |
| - | /* !! This is the video clip. Replace walking.mp4 with a relevant clip and */ | + | ^ Difficulty |
| - | /* !! the placeholder text in line 4. Upload the clip via Media Manager. | + | ^ Character Dependent |
| - | <WRAP classes #main width :language> | + | ^ Inputs |
| - | <block classes #clip right width :language>{{ :: | + | |
| - | <wrap center lo>A short clip showcasing jumping. | + | |
| - | </ | + | |
| </ | </ | ||
| + | |||
| **Jumping** is a fundamental part of movement in Deadlock. Jumping allows you to reposition to higher places. In Deadlock, you can jump on the ground and in the air. | **Jumping** is a fundamental part of movement in Deadlock. Jumping allows you to reposition to higher places. In Deadlock, you can jump on the ground and in the air. | ||
| Line 22: | Line 42: | ||
| Jumping on the ground does not use [[universaltech: | Jumping on the ground does not use [[universaltech: | ||
| Jumping in the air, or Air Jumping, costs one bar of stamina. | Jumping in the air, or Air Jumping, costs one bar of stamina. | ||
| - | For every hero, at the start of each game you are only permitted one air jump. This can be expanded to two with the < | + | For every hero, at the start of each game you are only permitted one air jump. This can be expanded to two with the < |