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| - | ====== Runes ====== | + | {{htmlmetatags> |
| + | metatag-keywords=(deadlock, | ||
| - | In between the **inner and outer lanes**, on both **bridges** connecting both sides of the map, are **runes**((AKA PowerUps)) (signified on the minimap with the icon shown right). | + | metatag-media-og: |
| - | These runes grant **positive attributes** for **160 seconds**, depending on their type. There are **four different runes**, each granting attributes that **scale over time** | + | metatag-media-og: |
| - | The runes are randomly chosen and **spawn at 10 minutes**, then **respawn every five minutes** after that. | + | metatag-og: |
| - | To **pick up** the rune, you must **Heavy Melee** the **crystal**. | + | metatag-og: |
| - | ===== Rune Types and Effects ===== | + | metatag-og: |
| + | metatag-og: | ||
| - | Each rune grants different buffs: | + | metatag:color=(# |
| + | metatag-og: | ||
| - | * **Movement Rune** | + | metatag-og:description=(In between the middle and outer lanes, on both sides, are large buildings whose overpass holds a rune (AKA Powerups, Bridge Buffs). These runes grant positive attributes for' |
| - | * +1 to +4 **[[universaltech:stamina|Stamina]]** | + | }} |
| - | * +2 to +4 **Sprint** | + | |
| - | * +20% to +50% **Stamina Recovery** | + | |
| - | * +40% to +80% **[[universaltech: | + | |
| - | + | ||
| - | * **Casting Rune** | + | |
| - | * +20 to +40 **Spirit Power** | + | |
| - | * +15% to +25% **Cooldown Reduction** | + | |
| - | * **Gun Rune** | + | ====== Runes ====== |
| - | * +10% to 30% **Fire Rate** | + | <WRAP half right infobox> |
| - | * +30% to +60% **Ammo** | + | {{tablelayout? |
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Universal | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Stamina | ||
| + | ^ Inputs | ||
| + | </ | ||
| - | | + | In between the middle and outer lanes, on both sides, are large buildings whose overpass holds a **rune** ((AKA Powerups, Bridge Buffs)). These runes grant positive attributes for '' |
| - | * +250 to +700 **Health** | + | |
| - | * +1% to 1.5% **Max Health Regen** | + | |
| - | ===== Movement Implications | + | ===== Rune Types ===== |
| - | Different | + | There are currently four runes; __Movement__, |
| - | * **Movement Rune** | + | * The < |
| - | * Improves movement for **all characters**. | + | |
| - | * Extra **stamina** allows for **more movement options**, especially for characters with **[[universaltech: | + | * '' |
| - | * Extra **stamina | + | * '' |
| - | * **Zipline | + | |
| - | + | * This rune is the most important rune for movement as it directly buffs aspects relating to movement. The extra stamina | |
| - | * **Casting Rune** | + | |
| - | * Beneficial for characters who **rely on abilities** for movement (e.g., **Viscous** with **Puddle Punch**, **Lash** with **Grapple**). | + | * The < |
| - | * Helps characters with **Spirit Scaling** on [[universaltech:walking/ | + | |
| - | * **Cooldown | + | * '' |
| + | | ||
| + | * It can also benefit characters that have movement abilities; the '' | ||
| - | * **Gun Rune** | + | * The < |
| - | * Useful for **[[charactertech:shiv|Shiv’s alt-fire movement]]**. | + | |
| - | * The **second spawn** of Gun Rune enables **Infinite | + | * '' |
| + | | ||
| - | * **Survival Rune** | + | * The < |
| - | * Not useful for movement | + | |
| + | * '' | ||
| + | * This rune is not particularly | ||